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[RP] Tidewater Remastered

[RP] Tidewater Remastered

A Roblox experience owned by Tidal Interactive.

RoleplayENpost-apocalypticmilitary roleplaycivil war

Description (written by the developer; not a statement by this register)

The year is 2117, 85 years after The Flash. After the events of the 2096 "Atlanta Crisis", the east is embroiled in war. Partake in a player-driven dynamic roleplay battlefield between the Brazilian backed People's Republic of Tidewater, and the United States of America. Or alternatively, remain unaligned in an attempt for survival in the ever worsening conditions of the Second American Civil War. Join our community server to be notified of updates, staff events, and more Tidewater is a fan-made remake of After the Flash: Deep Six by ChadTheCreator Private server owners are granted certain admin privileges in their server ! This game contains rapid flashing lights !

Last updated by the developer 8 Aug 2026, 14:42 UTC.

0
playing (measured 10 Aug 2026, 22:51 UTC)
342,515
lifetime visits
89%
liked (857 👍 / 108 👎)
3,796
favourites (11.1 per 1k visits)
11 September 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Broadcast Disruption · other1,554 · 0.00% win
Buried · other1,465 · 0.00% win
Stowaway · other1,355 · 0.00% win
Coastal Assault · other1,288 · 0.00% win
Seafarer · other1,239 · 0.00% win
Yankee UXO · other1,163 · 0.00% win
The Encounter · other987 · 0.00% win
Experimental Armament · other927 · 0.00% win
Concealed Carry · other882 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 89 % liked4 October 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:0689no change
4 Oct 2026, 04:0489no change
4 Sept 2026, 02:1889no change
25 Aug 2026, 00:1989no change
15 Aug 2026, 00:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.