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Squid Game: Jump Rope 🦑

Squid Game: Jump Rope 🦑

A Roblox experience owned by Baqo | Studio.

ObbyENSquid Game IPObbyJump Rope Mechanic

Squid Game: Jump Rope is an obby experience created on 2022-09-11. The game has accumulated 6,540,123 lifetime visits and holds 7,895 favorites. Currently, zero players are active. The title maintains a 77% like percentage. Tags include Obby, Impossible, and Squid Game.

Description (written by the developer; not a statement by this register)

👋 Welcome to Squid Game: Jump Rope [🤑💰] ⚔️ Challenge your friends to see who can reach the end! ⚔️ 🎁 Can you make it to the end for a Prize? 🎁 👍 If you like the game gives a thumbs up 😀 Tags , Obby , Impossible , Hard, Rage , Squid Game, Squid , Green Light , Red Light , Bridge , Fun , Adventure , Lava , Survive , Escape , Challenge , Hangout , Cool , Explore , PS5 , XBOX, SquidGame, Vexbolts, Glass Bridge, Robux, Moneys, Impossible, Obby, Fisch, Grow A Garden, Racoon, Disco Bee, Candy Blossom, Jump Rope

Last updated by the developer 28 May 2026, 14:57 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
6,540,123
lifetime visits
77%
liked (10,686 👍 / 3,161 👎)
7,888
favourites (1.2 per 1k visits)
11 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
400 R$
Santa Sleigh
399 R$
Flying Cloud
399 R$
Rainbow Magic Carpet
350 R$
Admin Commands
350 R$
Converyer
349 R$
Racoon PACK
339 R$
Grapple Hook
225 R$
Gravity Coil
195 R$
Speed Coil
175 R$
Taser
150 R$
VIP
150 R$
HEADLESS
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Glass Bridge! · welcome4,079,909 · 0.00% win
Congratulations! · welcome357,462 · 0.00% win
You Found MR.SNOWMAN! · collection86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked12 September 2026 — 77 % liked13 August 202612 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 23:2477no change
13 Aug 2026, 23:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.