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AI JENGA

AI JENGA

A Roblox experience owned by Xism Fan Klub.

MinigamesENphysics-basedsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Can you survive the block throwing AI? Tags: Roblox, AI Jenga, Jenga, Tower, Survival, Block-throwing AI, Intense, Balance, Reflexes, Strategy, Physics, Destruction, Competition, Multiplayer, Adrenaline, Action, Precision, Reaction time, Friends, Leaderboard, Skill-based, Thrilling, Challenging, Addictive, Puzzle, Endurance, High-stakes, Fast-paced, Cooperative, Online, Social, Tower Defense, Immersive, Exciting, Engaging, Physics-based, Casual, Family-friendly, Competitive, Free-to-play, Multi-level, Endless, High-score, Versus mode, Teamplay, Esports, Twitch, Stream-friendly, Twitch integration, Spectator mode, Achievements, Rewards, Upgrades, Power-ups, Unlockable content, Customization, Virtual world, Avatar, Community, Events, Updates, Unique gameplay, Dynamic

Last updated by the developer 13 Apr 2024, 05:36 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
62,923
lifetime visits
75%
liked (197 👍 / 67 👎)
309
favourites (4.9 per 1k visits)
11 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Respawns
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome35,655 · 0.00% win
Survived · progression4,575 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.