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[UNFINISHED] +1 Muscle to Become Giant

[UNFINISHED] +1 Muscle to Become Giant

A Roblox experience owned by OP Games Corporation.

TycoonENincrementalpet collectionpvp

Description (written by the developer; not a statement by this register)

💪 Welcome to Chaos Lifter! 🤖 BUILT-IN AUTO TRAIN Auto-train & auto-rejoin every 15 minutes. No autoclicker or macro needed! 🏆 Lift, grow, and become the Strongest Lifter! [ HOW TO PLAY ] 🏋️ Buy & lift your next Weight to gain Muscle and unlock stronger Weights! 💰 Sell Muscle for Coins 🪙 Spend Coins on powerful Skills ⚡ Train Agility for Run Speed & Tokens 🥚 Spend Tokens to hatch Pets and increase Capacity 🔄 Rebirth for permanent Muscle & Agility Multipliers 😇 KO Evil players to become Good 😈 KO Good players to become Evil ✨ Higher Rebirths unlock new Auras 💡 [ TIP ] Can't find your next Weight or Pet? Toggle the Guide at the bottom-right of your screen. A beam will point to your next upgrade! Can you become the BIGGEST and STRONGEST player in the world?

Last updated by the developer 10 Aug 2026, 07:34 UTC.

5
playing (measured 10 Aug 2026, 14:19 UTC)
155,700
lifetime visits
61%
liked (117 👍 / 76 👎)
370
favourites (2.4 per 1k visits)
12 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Lifter
999 R$
X2 Damage
999 R$
X2 Muscle
399 R$
X2 Coins
399 R$
X2 Health
399 R$
X2 Token
399 R$
X2 Agility
199 R$
Fame Protection
199 R$
X2 Fame
199 R$
Conceal
199 R$
Player Hunter
199 R$
Fast Runner
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Phase · progression1,442 · 33.3% win
2nd Phase · progression450 · 0.00% win
3rd Phase · progression177 · 0.00% win
4th Phase · progression74 · 0.00% win
5th Phase · progression41 · 0.00% win
6th Phase · progression26 · 0.00% win
7th Phase · progression19 · 0.00% win
8th Phase · progression12 · 0.00% win
9th Phase · progression10 · 0.00% win
10th Phase · progression8 · 0.00% win
11th Phase · progression7 · 0.00% win
12th Phase · progression6 · 0.00% win
14th Phase · progression5 · 0.00% win
13th Phase · progression5 · 0.00% win
15th Phase · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 60 % liked25 August 2026 — 60 % liked24 September 2026 — 60 % liked4 October 2026 — 61 % liked15 August 20264 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 11:2261+1
24 Sept 2026, 11:2160no change
25 Aug 2026, 08:4760no change
15 Aug 2026, 08:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.