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Tower of Eyes [BETA]

Tower of Eyes [BETA]

A Roblox experience owned by Dimension Neverland.

ObbyENparodyobbytower

Description (written by the developer; not a statement by this register)

Parody of your average frontpage obby "Tower of Hell" game. 17 different rooms can be played (5 stages). Average time gameplay : 20 minutes Most of the big eyes are very aggressive, it's time to look for the reason that causes so much hate. If you enjoyed Tower of Hell you can enjoy this one, easier for beginners! Do not hesitate to support the project by joining the Roblox group! It's inspired of Tower of Hell, the goal was to bring slightly better experience with a better building, sound effects.

Last updated by the developer 24 Jul 2025, 09:48 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
174,790
lifetime visits
68%
liked (85 👍 / 40 👎)
174
favourites (1.0 per 1k visits)
12 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 1 cleared! · progression37,355 · 96.6% win
Stage 2 cleared! · progression25,165 · 55.2% win
Stage 3 cleared! · progression3,415 · 13.8% win
Stage 4 cleared! · progression2,290 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:5368no change
15 Aug 2026, 05:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.