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Factions ⚔️

Factions ⚔️

A Roblox experience owned by Factions Game.

SimulatorENbase defenseeconomy simulationPvP combat

Description (written by the developer; not a statement by this register)

New revamp is coming soon! ⭐Say "/Tutorial" in chat for help. OR type "/Commands" for a list of all possible commands! ⚔️ Plant tons of crops and sell them at the shop, buy swords and helmets to defend your base or to attack others. Build a collection of gold droppers and become rich! Upgrade your house to keep your droppers safe, upgrade your walls to keep enemies out, upgrade your farm to plant more seeds, and upgrade your storage room to fill more chests! Will you become someone's next target or will you target others? 👍 Don't forget to leave a like if you enjoyed the game! 🕹️Creators: Crackop and Disored (JOIN THE OLD PLACE TO GET ALL YOUR DATA BACK IN THE NEW PLACE HERE) Old Place: https://www.roblox.com/games/5971220853/OLD

Last updated by the developer 29 Sept 2023, 02:30 UTC.

0
playing (measured 11 Aug 2026, 11:38 UTC)
23,153
lifetime visits
87%
liked (185 👍 / 27 👎)
484
favourites (20.9 per 1k visits)
13 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Rank
3,449 R$
Diamond Rank
949 R$
Harvest All Crops
499 R$
Extra Health
399 R$
Classic Rank
149 R$
Reveal Enemies
129 R$
High Jumper
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time player · welcome8,275 · 0.00% win
Farming · other4,333 · 0.00% win
Raiding Time · other2,135 · 0.00% win
Upgrades · other1,508 · 0.00% win
Oops · other1,436 · 0.00% win
Safely Stored · other1,369 · 0.00% win
Warrior · other213 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:2387no change
16 Aug 2026, 07:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.