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[TOP Update] DBZ Path to Power

[TOP Update] DBZ Path to Power

A Roblox experience owned by Final Hope Studios.

AdventureENDragon Ball ZAnimeOpen-World PVE

[TOP Update] DBZ Path to Power (2022) is an adventure game on Roblox, measured at over 3.9 million lifetime visits. It records 93 playing now, a like rating of 82%, 35,410 favourites.

Description (written by the developer; not a statement by this register)

🐉 Open-World PVE & PVP anime game 👊 Get stronger by facing powerful foes, unlocking new transformations and abilities, completing challenging boss raids, and forging your own path to power! 🔹 Current major update: V6 (Tournament of Power) 🔸 Available on all platforms! 🔸 Free double XP every saturday & +25% XP gain every friday to sunday! 🔸 Dragon Ball chances are doubled every sunday! 🔸 The Control Scheme can be found in-game 🔸 Roblox Plus users obtain 10% additional XP! ❗This game contains flashing lights and effects that may trigger seizures or discomfort in some players❗ 🔶 CREDITS @DEVLocalPlayer: Lead Dev & Scripter @Sejosmi: Builder & Auras @vvvvjuun: Most particle VFX @antoniosoler: Former Builder @Sheikal: Some of the assets found on NPCs @IlyMackie: Helping me test the game from the beginning Windshake module by @boatbomber, Camera Shaker by @sleitnick And a big thank you to anyone else who's helping me make the game better! <3 #DragonBall #DBZ #DBS #PathToPower

Last updated by the developer 23 Aug 2026, 11:43 UTC.

93
playing (measured 23 Sept 2026, 07:50 UTC)
3,946,595
lifetime visits
82%
liked (9,511 👍 / 2,021 👎)
35,770
favourites (9.1 per 1k visits)
14 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93930511.52 September 202623 September 2026
500 measurements spanning 21 days, net -290. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 07:5093-28
23 Sept 2026, 06:50121-22
23 Sept 2026, 05:50143-11
23 Sept 2026, 04:50154-18
23 Sept 2026, 03:50172-48
23 Sept 2026, 02:50220-24
23 Sept 2026, 01:50244-19
23 Sept 2026, 00:50263+50
22 Sept 2026, 23:50213-22
22 Sept 2026, 22:50235-9
22 Sept 2026, 21:50244+9
22 Sept 2026, 20:50235+9
22 Sept 2026, 19:50226+18
22 Sept 2026, 18:50208-30
22 Sept 2026, 17:50238+38
22 Sept 2026, 16:50200+2
22 Sept 2026, 15:50198+40
22 Sept 2026, 14:50158-7
22 Sept 2026, 13:50165+17
22 Sept 2026, 12:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 100 · progression43,432 · 2.7% win
Level 500 · progression15,310 · 0.70% win
Reborn I · progression12,595 · 0.80% win
By The Script · other11,833 · 0.20% win
The Doom Slayer · other8,094 · 0.90% win
I Wish To... · other6,480 · 0.60% win
Level 1000 · progression5,785 · 0.40% win
Not Again... · other5,464 · 0.50% win
Expert Grinder · other3,921 · 0.40% win
My Universe Survived! · progression3,676 · 0.80% win
Level 2000 · progression2,465 · 0.40% win
I Killed a Goddess! · progression2,300 · 0.00% win
Level 3000 · progression922 · 0.10% win
Ultimate Grinder · other495 · 0.10% win
Out For Blood I · other447 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

81838214 August 202613 October 2026
783 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 783
Measured (UTC)% likedChange
13 Oct 2026, 06:2082no change
3 Oct 2026, 06:2082-1
23 Sept 2026, 07:5083no change
23 Sept 2026, 06:5083no change
23 Sept 2026, 06:1983no change
23 Sept 2026, 05:5083no change
23 Sept 2026, 04:5083no change
23 Sept 2026, 03:5083no change
23 Sept 2026, 02:5083no change
23 Sept 2026, 01:5083no change
23 Sept 2026, 00:5083no change
22 Sept 2026, 23:5083no change
22 Sept 2026, 22:5083no change
22 Sept 2026, 21:5083no change
22 Sept 2026, 20:5083no change
22 Sept 2026, 19:5083no change
22 Sept 2026, 18:5083no change
22 Sept 2026, 17:5083no change
22 Sept 2026, 16:5083no change
22 Sept 2026, 15:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.