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[TOP Update] DBZ Path to Power

[TOP Update] DBZ Path to Power

A Roblox experience owned by Final Hope Studios.

AdventureENDragon Ball ZAnimeOpen-World PVE

[TOP Update] DBZ Path to Power is an adventure experience created on 2022-09-14. It has recorded 2,934,009 lifetime visits and 27,190 favorites. Currently, 333 users are playing. The title holds an 81% like percentage. The description identifies it as an open-world PVE and PVP anime game featuring transformations and boss raids.

Description (written by the developer; not a statement by this register)

🐉 Open-World PVE & PVP anime game 👊 Get stronger by facing powerful foes, unlocking new transformations and abilities, completing challenging boss raids, and forging your own path to power! 🔹 Current major update: V6 (Tournament of Power) 🔸 Available on all platforms! 🔸 Free double XP every saturday & +25% XP gain every friday to sunday! 🔸 Dragon Ball chances are doubled every sunday! 🔸 The Control Scheme can be found in-game 🔸 Roblox Plus users obtain 10% additional XP! ❗This game contains flashing lights and effects that may trigger seizures or discomfort in some players❗ 🔶 CREDITS @DEVLocalPlayer: Lead Dev & Scripter @Sejosmi: Builder & Auras @vvvvjuun: Most particle VFX @antoniosoler: Former Builder @Sheikal: Some of the assets found on NPCs @IlyMackie: Helping me test the game from the beginning Windshake module by @boatbomber, Camera Shaker by @sleitnick And a big thank you to anyone else who's helping me make the game better! <3 #DragonBall #DBZ #DBS #PathToPower

Last updated by the developer 23 Aug 2026, 11:43 UTC.

912
playing (measured 24 Aug 2026, 23:50 UTC)
3,167,332
lifetime visits
82%
liked (7,920 👍 / 1,774 👎)
29,622
favourites (9.4 per 1k visits)
14 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2061,201703.591210 August 202624 August 2026
77 measurements spanning 14 days, net +706. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–1,350 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 77
Measured (UTC)PlayersChange
24 Aug 2026, 23:50912+18
24 Aug 2026, 22:50894-33
24 Aug 2026, 21:50927+76
24 Aug 2026, 20:50851+49
24 Aug 2026, 19:50802+33
24 Aug 2026, 18:50769-5
24 Aug 2026, 17:50774-9
24 Aug 2026, 16:50783+97
24 Aug 2026, 15:50686-7
24 Aug 2026, 14:50693+22
24 Aug 2026, 13:50671+95
24 Aug 2026, 12:50576+35
24 Aug 2026, 11:50541+47
24 Aug 2026, 10:50494+46
24 Aug 2026, 09:50448+3
24 Aug 2026, 08:50445-22
24 Aug 2026, 07:50467-51
24 Aug 2026, 06:50518-46
24 Aug 2026, 05:50564-79
24 Aug 2026, 04:50643first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 100 · progression32,780 · 8.9% win
By The Script · other10,777 · 0.70% win
Level 500 · progression10,017 · 3.7% win
Reborn I · progression8,534 · 2.7% win
The Doom Slayer · other5,784 · 0.90% win
I Wish To... · other3,624 · 1.5% win
Level 1000 · progression2,998 · 1.9% win
Not Again... · other2,891 · 1.6% win
Expert Grinder · other1,457 · 1.4% win
My Universe Survived! · progression1,265 · 1.0% win
Level 2000 · progression960 · 0.70% win
I Killed a Goddess! · progression839 · 0.00% win
Out For Blood I · other330 · 0.00% win
Level 3000 · progression321 · 0.40% win
Out for NPCs · other245 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 202624 August 2026
78 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
24 Aug 2026, 23:5082no change
24 Aug 2026, 22:5082no change
24 Aug 2026, 21:5082no change
24 Aug 2026, 20:5082no change
24 Aug 2026, 19:5082no change
24 Aug 2026, 18:5082no change
24 Aug 2026, 17:5082no change
24 Aug 2026, 16:5082no change
24 Aug 2026, 15:5082no change
24 Aug 2026, 14:5082no change
24 Aug 2026, 13:5082no change
24 Aug 2026, 12:5082no change
24 Aug 2026, 11:5082no change
24 Aug 2026, 10:5082no change
24 Aug 2026, 09:5082no change
24 Aug 2026, 08:5082no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 06:5082no change
24 Aug 2026, 06:1782no change
24 Aug 2026, 05:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.