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[TOP Update] DBZ Path to Power

[TOP Update] DBZ Path to Power

A Roblox experience owned by Final Hope Studios.

AdventureENDragon Ball ZAnimeOpen-World PVE

[TOP Update] DBZ Path to Power (2022) is an adventure game on Roblox, measured at over 3.9 million lifetime visits. It records 93 playing now, a like rating of 82%, 35,410 favourites.

Description (written by the developer; not a statement by this register)

🐉 Open-World PVE & PVP anime game 👊 Get stronger by facing powerful foes, unlocking new transformations and abilities, completing challenging boss raids, and forging your own path to power! 🔹 Current major update: V6 (Tournament of Power) 🔸 Available on all platforms! 🔸 Free double XP every saturday & +25% XP gain every friday to sunday! 🔸 Dragon Ball chances are doubled every sunday! 🔸 The Control Scheme can be found in-game 🔸 Roblox Plus users obtain 10% additional XP! ❗This game contains flashing lights and effects that may trigger seizures or discomfort in some players❗ 🔶 CREDITS @DEVLocalPlayer: Lead Dev & Scripter @Sejosmi: Builder & Auras @vvvvjuun: Most particle VFX @antoniosoler: Former Builder @Sheikal: Some of the assets found on NPCs @IlyMackie: Helping me test the game from the beginning Windshake module by @boatbomber, Camera Shaker by @sleitnick And a big thank you to anyone else who's helping me make the game better! <3 #DragonBall #DBZ #DBS #PathToPower

Last updated by the developer 23 Aug 2026, 11:43 UTC.

93
playing (measured 23 Sept 2026, 07:50 UTC)
3,946,595
lifetime visits
83%
liked (9,627 👍 / 2,040 👎)
36,293
favourites (9.2 per 1k visits)
14 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93930511.52 September 202623 September 2026
500 measurements spanning 21 days, net -290. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 07:5093-28
23 Sept 2026, 06:50121-22
23 Sept 2026, 05:50143-11
23 Sept 2026, 04:50154-18
23 Sept 2026, 03:50172-48
23 Sept 2026, 02:50220-24
23 Sept 2026, 01:50244-19
23 Sept 2026, 00:50263+50
22 Sept 2026, 23:50213-22
22 Sept 2026, 22:50235-9
22 Sept 2026, 21:50244+9
22 Sept 2026, 20:50235+9
22 Sept 2026, 19:50226+18
22 Sept 2026, 18:50208-30
22 Sept 2026, 17:50238+38
22 Sept 2026, 16:50200+2
22 Sept 2026, 15:50198+40
22 Sept 2026, 14:50158-7
22 Sept 2026, 13:50165+17
22 Sept 2026, 12:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 100 · progression44,073 · 1.7% win
Level 500 · progression15,552 · 0.80% win
Reborn I · progression12,786 · 0.40% win
By The Script · other11,887 · 0.40% win
The Doom Slayer · other8,218 · 0.80% win
I Wish To... · other6,610 · 0.40% win
Level 1000 · progression5,905 · 0.50% win
Not Again... · other5,581 · 0.60% win
Expert Grinder · other4,051 · 0.40% win
My Universe Survived! · progression3,795 · 0.30% win
Level 2000 · progression2,524 · 0.20% win
I Killed a Goddess! · progression2,402 · 0.00% win
Level 3000 · progression960 · 0.20% win
Ultimate Grinder · other537 · 0.30% win
Out For Blood I · other462 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838214 August 202623 October 2026
784 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 784
Measured (UTC)% likedChange
23 Oct 2026, 06:2183+1
13 Oct 2026, 06:2082no change
3 Oct 2026, 06:2082-1
23 Sept 2026, 07:5083no change
23 Sept 2026, 06:5083no change
23 Sept 2026, 06:1983no change
23 Sept 2026, 05:5083no change
23 Sept 2026, 04:5083no change
23 Sept 2026, 03:5083no change
23 Sept 2026, 02:5083no change
23 Sept 2026, 01:5083no change
23 Sept 2026, 00:5083no change
22 Sept 2026, 23:5083no change
22 Sept 2026, 22:5083no change
22 Sept 2026, 21:5083no change
22 Sept 2026, 20:5083no change
22 Sept 2026, 19:5083no change
22 Sept 2026, 18:5083no change
22 Sept 2026, 17:5083no change
22 Sept 2026, 16:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.