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🌈 2 Player Obby Teamwork Rainbow (35)

🌈 2 Player Obby Teamwork Rainbow (35)

A Roblox experience owned by Th1nk Studio.

ObbyEN2-playerteamworkrainbow theme

🌈 2 Player Obby Teamwork Rainbow (35) is an obby experience created on 2022-09-15. It has accumulated 13,824,330 lifetime visits and 10,719 favorites. The game currently has 0 players online. It holds a 61% like percentage. The experience requires multiple players to navigate obstacles and jump on pads across 35 stages.

Description (written by the developer; not a statement by this register)

🌈 Welcome to 2 Player Obby Team Rainbow! 😄 This game requires 2 people or more to play. You play by going through obstacles and jumping on pads to help your teammate get across the stages! 🤩 35 fun and unique stages to complete! ✅ Join the group + thumbs up & favorite the game for more stages and 1 free skip stage: https://www.roblox.com/groups/14284127/Th1nk-Big 🎉 Most importantly have fun and best of luck!

Last updated by the developer 24 Dec 2023, 21:24 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
13,824,330
lifetime visits
61%
liked (1,761 👍 / 1,104 👎)
10,709
favourites (0.8 per 1k visits)
15 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
Knife
249 R$
Sword
229 R$
Double Jump
199 R$
Gravity Coil
149 R$
Speed Coil
149 R$
Boombox
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played 2 player rainbow obby! · social9,530,851 · 0.00% win
Stage 1! · progression6,764,744 · 0.00% win
Stage 2! · progression5,770,257 · 0.00% win
Stage 3! · progression2,823,565 · 0.00% win
Stage 4! · progression2,667,659 · 0.00% win
Stage 5! · progression2,065,520 · 0.00% win
Stage 6! · progression1,798,803 · 0.00% win
Stage 7! · progression1,576,603 · 0.00% win
Stage 8! · progression1,516,929 · 0.00% win
Stage 9! · progression1,462,851 · 0.00% win
Stage 10! · progression1,309,342 · 0.00% win
Stage 11! · progression1,235,426 · 0.00% win
Stage 12! · progression1,212,088 · 0.00% win
Stage 13! · progression1,001,514 · 0.00% win
Stage 14! · progression958,255 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked2 September 2026 — 61 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3261no change
13 Aug 2026, 18:1961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.