πͺ Anime Fusion Tycoon
A Roblox experience owned by Oh My Crazy Games.
TycoonENanimemergetycoon
Anime Fusion Tycoon is a tycoon experience created on September 15, 2022. The game has accumulated 9,373,839 lifetime visits and 104,554 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description highlights a Season 3 update requiring level 15 to become a legend, involving collecting ki to buy heroes.
Description (written by the developer; not a statement by this register)
π₯ Welcome to Anime Fusion Tycoon π₯ π₯ Friend Invite Benefits: +20% in Coins π Thanks for the 10,000 likes! Unlocked code 10KLIKES π New code at 20.000 Likes! β Season 3 Update β πWe're starting a new season where you must reach level 15 to become a legend of Anime Fusion Tycoon! π Do you like anime characters? This will be your favorite game! It is a tycoon where you must collect the ki of your heroes to obtain coins and buy better anime heroes! π π‘ How to play? π₯ Collect the ki your heroes create and deliver it to Rokku to convert it into coins! π° With the coins, buy heroes that you can merge to create new heroes! π Unlock all the characters to be the most powerful in the game! This game is an anime simulator but it is not blox fruit nor The Strongest Battlegrounds. It is similar to Tower Defense but without defense. π Link and Favorites to support the game and bring new updates! π
Last updated by the developer 13 Jun 2025, 06:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:47 | 92 | no change |
| 23 Aug 2026, 20:46 | 92 | no change |
| 13 Aug 2026, 20:45 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.