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[UPDATE!]🐝 Bee Factory Tycoon

[UPDATE!]🐝 Bee Factory Tycoon

A Roblox experience owned by Moonbite Gamesᅠ.

TycoonENmerge mechanicsidle/incrementalbeekeeping theme

[UPDATE!]🐝 Bee Factory Tycoon is a tycoon experience created on 2022-09-16. The game has accumulated 6,170,800 lifetime visits and 140,264 favorites. It currently has 0 players online. The title holds a 90% like percentage.

Description (written by the developer; not a statement by this register)

Step into the world of Bee Factory Tycoon and build your own buzzing empire! 🍯 Become the ultimate beekeeper by collecting, upgrading, and merging bees to produce massive amounts of honey. 🕹️ Gameplay: 🐝 Buy & merge bees to unlock new and rare species. 🍯 Collect honey orbs across your factory and boost your production. 💰 Deposit honey to earn money and expand your tower. 🌟 Upgrade your hive, unlock new areas, and create the most powerful swarm in Roblox! 🌼 Features: 🐝 Merge and evolve dozens of unique bees. 🏗️ Build your hive tower and watch it grow taller. 🍯 Collect honey automatically or manually. ✨ Discover rare bees and unlock special abilities. 🏆 Compete with friends and climb the leaderboard. 🎮 Fun, relaxing, and addictive tycoon gameplay. 🎉 Why Play? Bee Factory Tycoon is perfect for fans of tycoons, merge games, idle games, and collecting. Expand your swarm, unlock bees, and become the top beekeeper on the platform! Tags: Tycoon, Bees, Honey, Factory, Merge.

Last updated by the developer 25 Apr 2026, 23:18 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
6,170,800
lifetime visits
90%
liked (21,297 👍 / 2,444 👎)
140,033
favourites (22.7 per 1k visits)
16 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Beekeeper! · welcome2,695,368 · 0.00% win
Obby Master! 💫 · progression12,978 · 0.00% win
Met the Owner! · social752 · 0.00% win
Flower Anomaly · other29 · 0.00% win
Marshmallow Chef · other21 · 0.00% win
The Soda of Ages · collection13 · 0.00% win
Ice Master · other8 · 0.00% win
Made of Gold · other5 · 0.00% win
Spotless Legend · progression1 · 80.0% win
Gotcha! · collection0 · 0.00% win
Neat Freak · progression0 · 0.00% win
Treasure Hoarder · collection0 · 0.00% win
Welcome to the Neighbourhood · welcome0 · 0.00% win
Crew Veteran · progression0 · 0.00% win
Spotless · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked13 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:0290no change
23 Oct 2026, 00:0090no change
22 Sept 2026, 23:5190no change
12 Sept 2026, 23:5190no change
13 Aug 2026, 23:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.