Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Merge Simulator

Merge Simulator

A Roblox experience owned by Pixel Bunny Studios.

SimulatorENmerge mechanicsimulatorblock collection

Merge Simulator is a simulator game created on 2022-09-16. It has 138,221,036 lifetime visits and 180,257 favorites. Currently, 73 players are active. The experience holds a 79% like percentage. The description notes that players merge blocks to obtain better blocks.

Description (written by the developer; not a statement by this register)

Merge blocks in this simulator game to get better blocks!

Last updated by the developer 30 Jun 2026, 17:22 UTC.

73
playing (measured 10 Aug 2026, 14:47 UTC)
138,221,036
lifetime visits
79%
liked (68,311 👍 / 17,659 👎)
180,659
favourites (1.3 per 1k visits)
16 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4779first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Rebirths
699 R$
Auto Clicker
550 R$
x2 Cash
399 R$
Multi Hatch
350 R$
Super Luck
299 R$
x2 Gems
299 R$
Luck
189 R$
Instant Delivery
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Block 1 unlocked! · progression34,078,818 · 44.6% win
Block 6 unlocked! · progression25,479,306 · 32.9% win
Block 12 Unlocked! · progression18,148,082 · 28.2% win
Block 18 Unlocked! · progression12,637,972 · 18.9% win
Block 24 Unlocked! · progression6,605,642 · 9.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0879no change
22 Oct 2026, 13:0779no change
12 Oct 2026, 13:0679no change
2 Oct 2026, 13:0479no change
22 Sept 2026, 13:0379no change
12 Sept 2026, 13:0279no change
2 Sept 2026, 13:0079no change
23 Aug 2026, 12:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

33,379,250
YouTube views across 24 matched videos

Most-viewed match: “I GOT MAX LEVEL BLOCK in Merging Simulator!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 9 Oct 2026, 03:20 UTC.