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πŸ’ͺ Weight Lifting Simulator Reborn!

πŸ’ͺ Weight Lifting Simulator Reborn!

A Roblox experience owned by BucketHead Studios!.

SimulatorENfitnesscombatgroup-join-incentive

Description (written by the developer; not a statement by this register)

πŸ’ͺ Welcome back to the best training simulator of all time! Lift weights, use the bench press, deadlift, treadmills, and much more to become the strongest lifter of all time. πŸ‘Š Use your strength to kill other players and prove that you are the strongest! Compete in fights and become the best champion! πŸ”₯ Join https://www.roblox.com/groups/10668028/BucketHead-Studios#!/about to instantly unlock push-ups! πŸ“™ Keywords: Weight, Lifting, Simulator, Boxing, Fighting, Buff, Strong, Punch, Lift, 3, Punching, Fight, Reborn

Last updated by the developer 27 Jun 2025, 17:35 UTC.

0
playing (measured 11 Aug 2026, 08:00 UTC)
33,288
lifetime visits
79%
liked (11 πŸ‘ / 3 πŸ‘Ž)
19
favourites (0.6 per 1k visits)
17 September 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Akimbo Weights
349 R$
2x Speed
329 R$
2x Strength
329 R$
2x Gems
300 R$
2x Durability
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome13,156 Β· 0.00% win
500 Strength! Β· progression2,127 Β· 0.00% win
1000 Strength! Β· progression1,564 Β· 0.00% win
5000 Strength! Β· progression191 Β· 0.00% win
10,000 Strength! Β· progression27 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.