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🤖Robot War🤖[246]

🤖Robot War🤖[246]

A Roblox experience owned by HellowRoblox.

ShooterENmech combatbuilding destructionloot collection

Robot War[246] is a shooter experience created on 2022-09-18. It has accumulated 30,169,289 lifetime visits and 19,855 favorites. Currently, one user is playing. The title holds an 83% like percentage. The game involves destroying buildings for gold coins to purchase mechs and monsters.

Description (written by the developer; not a statement by this register)

💐 Welcome to the Robot War Game 🤖! 💥 Destroy buildings to earn gold coins 💰. 💥 Mechs and monsters may drop when you destroy buildings 🤖. 💰 Use gold coins to purchase mechs and monsters 🤖. 💐 Premium Mechs 🤖 Default Hotkeys: Q - Dash 🏃‍♂️ RB - Dash 🏃‍♂️ 💐 Feel free to leave a message in our group 💬! 👍 Like us to claim extra rewards 🎁. ⭐ Latest Update ⭐ 🛠️ More skins and new battle scenes 💥

Last updated by the developer 1 Jun 2026, 04:49 UTC.

1
playing (measured 10 Aug 2026, 16:06 UTC)
30,169,289
lifetime visits
83%
liked (8,773 👍 / 1,745 👎)
19,855
favourites (0.7 per 1k visits)
18 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Magnet!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,909,222 · 100.0% win
The Second Mecha! · collection9,519,169 · 0.00% win
The Fourth Mecha! · collection7,119,148 · 0.00% win
The Sixth Mecha! · collection5,435,517 · 0.00% win
The Eighth Mecha! · collection4,028,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3783no change
23 Aug 2026, 15:3083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.