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zSharki's Jump Per Difficluty Chart Obby 3

zSharki's Jump Per Difficluty Chart Obby 3

A Roblox experience owned by zSharki's Team.

ObbyENObbyDifficulty ChartJump Mechanics

Description (written by the developer; not a statement by this register)

Biggest Project I couldn't build without the help of these people ArturTheObbiest - Builder, Helper fee14yoo - Builder FullTheObbiest - Builder, Helper tlefectus - Builder KenBloxy - Lobby Builder ----------- Tags (Ignore) -zSharki's, zSharki's Team, Jump, Jump Per, Per, Dco, DCO, Difficulty, Chart, Obby, OBBY, WallHop, Stage, A, zSharki's Jump Per DCO 3, 3, Cool Obby lol, Speed's. ------------ Good Luck ------------ Donation -You can support me even with a penny, there is a portal to another game in the lobby, all donations are made there now (due to the donations not being corrected) ----------- By the way, if you donate only 1000 rob in all my games, you will get a role in the group; it allows you to write Group Shot and play all private games! -- contact me - zSharki#0318

Last updated by the developer 31 Aug 2025, 17:58 UTC.

0
playing (measured 12 Aug 2026, 04:51 UTC)
2,156
lifetime visits
50%
liked (9 👍 / 9 👎)
33
favourites (15.3 per 1k visits)
18 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[HD Admin] Vip Commands
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Game! · welcome902 · 0.00% win
??? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

42504618 August 2026 — 42 % liked28 August 2026 — 50 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 20:0150+8
18 Aug 2026, 19:3242first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.