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Bee Empire Tycoon

Bee Empire Tycoon

A Roblox experience owned by Block.io.

TycoonENtycoonmergebees

Bee Empire Tycoon is a tycoon experience created on 2022-09-18. It has accumulated 11,407,853 lifetime visits and 35,170 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description mentions purchasing bees, collecting honeys, and merging bees to upgrade.

Description (written by the developer; not a statement by this register)

👍 New Update at 15k Likes! -We are working on the new update! ✨ Welcome to Bee Empire Tycoon! Purchase bees and collect honeys to sell them for money! Merge bees to upgrade your bees to get more honeys. Purchase bees, collect honeys and stay in the game to get to the top spot on the leaderboard! 🍯 Join our group to receive %25 more honey and free 5 bees!

Last updated by the developer 14 Jul 2026, 11:04 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
11,407,853
lifetime visits
86%
liked (18,343 👍 / 3,101 👎)
35,170
favourites (3.1 per 1k visits)
18 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
349 R$
Double Honey
249 R$
Auto Collect
249 R$
Auto Deposite
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,879,913 · 100.0% win
Hyper Bee · other608,609 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3086no change
13 Aug 2026, 19:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.