Pre-Alpha Highway Cutters
A Roblox experience owned by Inline Studios.
SimulatorENdrivingcar customizationsimulation
Description (written by the developer; not a statement by this register)
Currently working on an update which will improve traffic and make it not laggy, more cars, improving the map quality, and lag reduction. It should come soon. This game is inspired by Cut Up No Hesi, the game is in Pre-Alpha so things are buggy and will change. Plans for the game - Rework how traffic spawns - Rework Car spawn - Add cars to the opposite side of the road - Change the positioning/flow of traffic - Add areas where you can park and wait for other people - Polish the map - Reworking Ocean - Adding more features/Scenery - Remove current cars as they are all free models and are placeholders - Add new cars
Last updated by the developer 9 Apr 2025, 05:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 18:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.