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Studville: Remastered

Studville: Remastered

A Roblox experience owned by Time Corridors Studio.

Fighting & PvPENbrickbattleretroarchival

Description (written by the developer; not a statement by this register)

UPDATES WILL BE SLOW SINCE I'M NOT ON ROBLOX MUCH ANYMORE. Welcome back to Studville — a tribute to one of ROBLOX’s classic brickbattle experiences, lovingly restored for modern players. This project was originally started by a friend, but after circumstances led to their departure, I decided to take up the mantle myself. I’ve always been deeply passionate about Studville and wanted to make sure the effort and creativity behind it weren’t lost to time. My goal is to preserve this piece of ROBLOX history while adding my own touch to complete what was started. This rework exists purely for archival and creative purposes. I do not wish to profit from it. CREDITS: Qaloof - Music Composition, Script Restoration Linkrun - Thumbnails Dino77 – Original Studville 567koala – Map Port

Last updated by the developer 24 Jul 2026, 03:30 UTC.

0
playing (measured 18 Aug 2026, 04:06 UTC)
2,967
lifetime visits
98%
liked (156 👍 / 3 👎)
402
favourites (135.5 per 1k visits)
19 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Cart Ride out of an Active Volcano! · other26 · 0.00% win
King of the Hill13 · 0.00% win
Coil Collector · collection11 · 0.00% win
Alas, poor Yorick! · collection10 · 0.00% win
Wham-Wood · other10 · 0.00% win
Trick or Trowel · other10 · 0.00% win
Four-Sword Adventure · collection0 · 0.00% win
Asgard's Chosen · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:4998no change
18 Aug 2026, 10:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.