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SHEIN x Klarna Wonderland (New Quest)

SHEIN x Klarna Wonderland (New Quest)

A Roblox experience owned by SHEIN x Klarna.

RoleplayENfashionbrand_collabdress_up

SHEIN x Klarna Wonderland (New Quest) is a roleplay experience created on 2022-09-19. The game has recorded 16,103,665 lifetime visits and 46,740 favorites. Currently, zero users are playing. The experience holds an 81% like percentage.

Description (written by the developer; not a statement by this register)

✨ Welcome to SHEIN x Klarna Wonderland!✨ 🎀 New Fashion quest, match the outfit by collecting items from vending machines to get an in-game bonus! 🛝Ride the new interactive slide in the gym zone 💕Shop virtually, strut your style on the runway, and try on new SHEIN products. 💄 Dress and show off your avatar by choosing from a wide selection of SHEIN clothes! 🎟 Earn Klarna tickets and unlock exclusive SHEIN outfits for your avatar. 📸 Gain fame by exploring different activities and level up to a higher status. 💄 Use the She-Glam makeup box to try on new products. 🤳 Visit the photo booth and show off your look It's your w🌍rld! Step inside and start exploring 🕵️‍♀️

Last updated by the developer 17 Mar 2026, 09:22 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
16,103,665
lifetime visits
81%
liked (12,216 👍 / 2,953 👎)
46,734
favourites (2.9 per 1k visits)
19 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome!5,546,370 · 100.0% win
Get Ready · other3,598,155 · 100.0% win
Get that bread · other3,483,620 · 100.0% win
Player status · other2,786,064 · 44.4% win
You do you · other2,526,716 · 88.9% win
A style for everyone · other2,477,671 · 74.1% win
Dream Home · other2,386,297 · 44.4% win
Let's get fit · other2,304,131 · 88.9% win
Share a selfie! · other1,850,872 · 44.4% win
Merry Christmas · other1,639,567 · 0.00% win
Party time · other1,474,954 · 14.8% win
Model status · other1,469,065 · 0.00% win
Show your moves! · other1,449,213 · 14.8% win
Super Value · other1,271,978 · 29.6% win
Self care time! · other1,177,646 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5281no change
23 Aug 2026, 17:3381no change
13 Aug 2026, 17:3081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.