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Build to Survive Monsters

Build to Survive Monsters

A Roblox experience owned by Anonymous Productions.

Build to Survive Monsters is a Roblox experience created on 2017-07-30. It has accumulated 3,289,609 lifetime visits and 493,265 favorites. Currently, zero players are active. The experience holds a 29% like percentage. No specific genre classification is recorded in the data.

Last updated by the developer 30 May 2019, 16:49 UTC.

0
playing (measured 11 Aug 2026, 22:01 UTC)
3,289,609
lifetime visits
29%
liked (2,281 👍 / 5,592 👎)
493,264
favourites (149.9 per 1k visits)
30 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Sniper
215 R$
Advanced Rocket
215 R$
The Cloud
215 R$
Ban Hammer
215 R$
Super VIP
215 R$
Golden Weapons
215 R$
VIP
150 R$
Segway
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Build To Survive! · welcome2,618,869 · 0.00% win
Survived 1 Round · progression617,081 · 0.00% win
Played For 30 Minutes! · other114,386 · 0.00% win
Survived 25 Rounds · progression32,847 · 0.00% win
Played For 1 Hour! · other0 · 0.00% win
Played For 100 Hours! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2914 August 2026 — 29 % liked3 September 2026 — 29 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0629no change
14 Aug 2026, 05:0429first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.