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Backrooms PVP

Backrooms PVP

A Roblox experience owned by TRUFFA Studios.

ShooterENPvPBackroomsWeapon progression

Description (written by the developer; not a statement by this register)

Backrooms PVP, This is Player vs Player Based game located in the Backrooms. You can gain Cash by playing ($1 Every 2 seconds) or by collecting coins (Bronze = $10 , Silver = $20, Gold = $30, Red = $40). This game does not have anything to do with backrooms lore.(Obviously) It is just inspired by it. There are many secrets in this game with more to come. The more you play the better weapons you can get. READ THIS. Yes you lose your guns when you die. But you dont lose your cash. If you buy the game pass weapons you keep them forever (Even if you die) Thanks For Playing!

Last updated by the developer 3 Apr 2026, 06:09 UTC.

0
playing (measured 20 Aug 2026, 07:21 UTC)
1,066
lifetime visits
64%
liked (9 👍 / 5 👎)
21
favourites (19.7 per 1k visits)
20 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Backrooms Glock
500 R$
Backrooms Knife
300 R$
Ak47
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Entered · other796 · 0.00% win
The Long Walk · progression30 · 0.00% win
Sweden · other7 · 0.00% win
Yea Yea Yeaaaaaa · other6 · 0.00% win
Void · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.