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The Rock Simulator

The Rock Simulator

A Roblox experience owned by Latros.

SimulatorENclickermemesimulator

The Rock Simulator is a simulator experience created on 2022-09-21. It has accumulated 1,583,594 lifetime visits and holds 14,655 favorites. The game maintains an 84% like percentage. Currently, zero users are playing. The experience focuses on a meme theme and includes clicker mechanics.

Description (written by the developer; not a statement by this register)

The Rock Clicker. Buy turtles, improve and become rich! [🌎] The game is about a famous meme. [👍] Elements of a pleasant clicker. [🥚] Easter eggs! [📱] Support mobile devices.

Last updated by the developer 18 Jul 2024, 14:52 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
1,583,594
lifetime visits
84%
liked (9,984 👍 / 1,833 👎)
14,649
favourites (9.3 per 1k visits)
21 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner712,441 · 100.0% win
Businessman · other532,064 · 66.7% win
Successful · other384,883 · 0.00% win
Famous · other318,634 · 0.00% win
Rich · other251,564 · 0.00% win
Your parents are proud of you · other189,613 · 0.00% win
Enterpriser · other138,141 · 0.00% win
The main turtle farmer · collection86,233 · 0.00% win
Lord of the Turtles · other26,311 · 0.00% win
A recognized genius · other13,303 · 0.00% win
??? · other6,237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4884no change
14 Aug 2026, 11:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.