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[QUANTUM ISLE] Find The Crackers! (133)

[QUANTUM ISLE] Find The Crackers! (133)

A Roblox experience owned by OJ Glass.

AdventureENbadge huntcollaborationpuzzle

Description (written by the developer; not a statement by this register)

THE FIRST REALM OF THE GAME HAS RELEASED: QUANTUM ISLE! oh gee yet another badge hunt game! In this game, you travel across many different lands and find various crackers! Some are easy to find, but some take skill and puzzle thinking. So what are you waiting for? Go get 'em! This game tends to get difficult after a certain point. If you feel that you can't get a badge on your own, there are various guides on this game to help you! FIND THE PLUGS COLLAB: https://www.roblox.com/games/9753406153/Find-The-Plugs-227 FIND THE BINGUSES COLLAB: https://www.roblox.com/games/7235356615/ABYSS-Find-the-Binguses-248 This game is heavily inspired by Find the Stickmen, Find The Reggies and Find the Chomiks This game uses the ETOH Kit.

Last updated by the developer 26 Jun 2026, 10:37 UTC.

0
playing (measured 12 Aug 2026, 01:05 UTC)
256,284
lifetime visits
57%
liked (401 👍 / 303 👎)
1,598
favourites (6.2 per 1k visits)
21 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Normal · other92,706 · 57.1% win
Fancy · other66,697 · 19.0% win
Yellow · other52,191 · 19.0% win
Bee · collection52,031 · 0.00% win
Tropical · other43,990 · 19.0% win
Clipboard · other42,351 · 19.0% win
Popsicle · other41,164 · 19.0% win
Literal · other40,277 · 0.00% win
Cracked · other37,702 · 0.00% win
Apple · other34,255 · 0.00% win
Pancake · other32,041 · 19.0% win
Black · other31,546 · 19.0% win
Scarlet · other27,398 · 19.0% win
Stone · other27,123 · 19.0% win
Green · other27,069 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5715 August 2026 — 57 % liked25 August 2026 — 57 % liked4 September 2026 — 57 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3457no change
25 Aug 2026, 02:3757no change
15 Aug 2026, 02:2157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.