💪 Get Stronger Every Second
A Roblox experience owned by Game Production Empire.
SimulatorENstrength trainingisland explorationpvp combat
💪 Get Stronger Every Second is a simulator experience created on 2022-09-21. The game has accumulated 12,160,445 lifetime visits and 453,736 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The description outlines mechanics involving strength, cash, and exploration.
Description (written by the developer; not a statement by this register)
💪 USE CODE "MILLION" FOR 30K FREE CASH! 💪 Tutorial: 👊 Use your weight to gain strength and health! 💸 Stay outside of a safe zone to gain cash! 💀 Eliminate others for extra cash! 🏝️ Explore new islands and unlock ranks to get a higher boost! Group + Perks: 👪 Join our group to show support 👍 as well as unlocking perks in game! https://www.roblox.com/groups/13510024 🚨 Free private servers! Premium Benefits: ⭐ 20% Strength & Cash Boost, +4 ⚡Walk speed! 🛠️ UPDATES 🛠️ -⚠️NEW TOXIC WORLD!⚠️ -🎡 SPIN WHEEL! 🎡-
Last updated by the developer 22 Sept 2024, 18:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:04 | 96 | no change |
| 13 Aug 2026, 19:03 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.