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💪 Get Stronger Every Second

💪 Get Stronger Every Second

A Roblox experience owned by Game Production Empire.

SimulatorENstrength trainingisland explorationpvp combat

💪 Get Stronger Every Second is a simulator experience created on 2022-09-21. The game has accumulated 12,160,445 lifetime visits and 453,736 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The description outlines mechanics involving strength, cash, and exploration.

Description (written by the developer; not a statement by this register)

💪 USE CODE "MILLION" FOR 30K FREE CASH! 💪 Tutorial: 👊 Use your weight to gain strength and health! 💸 Stay outside of a safe zone to gain cash! 💀 Eliminate others for extra cash! 🏝️ Explore new islands and unlock ranks to get a higher boost! Group + Perks: 👪 Join our group to show support 👍 as well as unlocking perks in game! https://www.roblox.com/groups/13510024 🚨 Free private servers! Premium Benefits: ⭐ 20% Strength & Cash Boost, +4 ⚡Walk speed! 🛠️ UPDATES 🛠️ -⚠️NEW TOXIC WORLD!⚠️ -🎡 SPIN WHEEL! 🎡-

Last updated by the developer 22 Sept 2024, 18:16 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
12,160,445
lifetime visits
96%
liked (16,835 👍 / 667 👎)
453,726
favourites (37.3 per 1k visits)
21 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Thunder Hammer
349 R$
Triple Hatch
299 R$
Luck
299 R$
+4 Pets Equipped
299 R$
x2 Cash
199 R$
x2 Strength
199 R$
Auto Hatch
199 R$
Faster Punch
159 R$
Auto Clicker
129 R$
x2 Speed
99 R$
+100 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,607,922 · 100.0% win
Getting Stronger! · progression3,896,277 · 0.00% win
Hundredaire! · collection3,630,517 · 0.00% win
Dedicated · other2,404,233 · 0.00% win
Killer! · other862,492 · 0.00% win
Levelling up! · progression797,224 · 0.00% win
Unlocked Cyber World · progression29,877 · 0.00% win
Unlocked Winter World · progression20,547 · 0.00% win
Unlocked Ocean World · progression16,501 · 0.00% win
Unlocked Fire World · progression15,496 · 0.00% win
Unlocked Candy World · progression13,955 · 0.00% win
Unlocked Lightning World · progression12,923 · 0.00% win
Unlocked Toxic World · progression9,152 · 0.00% win
Unlocked Jungle World · progression5,950 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0496no change
13 Aug 2026, 19:0396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.