[SS!CHARA] Undertale: Last Corridor
A Roblox experience owned by Undertale: Last Corridor Official.
Fighting & PvPENUndertaleTeam-based PvPAction
[SS!CHARA] Undertale: Last Corridor is a fighting-pvp experience created on 2022-09-22. The game currently has 220 players online. It has accumulated 40,225,444 lifetime visits, 79,944 favorites, and an 83% like percentage.
Description (written by the developer; not a statement by this register)
⭐️ Undertale: Last Corridor is a game based on Undertale and its AUs (Alternate Universes). You can play on the Chara Team and work together with your teammates to defeat your enemy — or play on the Sans Team, taking on your numerous foes with varying powers and movesets. 🏆 Win rounds to become stronger, gaining access to more powerful options to play with on both teams. Credit to the creators of all songs / AUs used in-game for their work. Credit to Toby Fox for creating Undertale. 📡 Join the communication server for ULC at the social link below! Interact with the community, receive updates and sneak peeks on upcoming content, and information about the game! >> NOTICE: This game contains bright and flashing lights. <<
Last updated by the developer 1 Sept 2026, 04:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 06:50 | 95 | -8 |
| 1 Sept 2026, 05:50 | 103 | +1 |
| 1 Sept 2026, 04:50 | 102 | -43 |
| 1 Sept 2026, 03:50 | 145 | -25 |
| 1 Sept 2026, 02:50 | 170 | -51 |
| 1 Sept 2026, 01:50 | 221 | -3 |
| 1 Sept 2026, 00:50 | 224 | +3 |
| 31 Aug 2026, 23:50 | 221 | -7 |
| 31 Aug 2026, 22:50 | 228 | +4 |
| 31 Aug 2026, 21:50 | 224 | +23 |
| 31 Aug 2026, 20:50 | 201 | no change |
| 31 Aug 2026, 19:50 | 201 | -2 |
| 31 Aug 2026, 18:50 | 203 | +9 |
| 31 Aug 2026, 17:50 | 194 | +6 |
| 31 Aug 2026, 16:50 | 188 | -3 |
| 31 Aug 2026, 15:50 | 191 | +6 |
| 31 Aug 2026, 14:50 | 185 | -1 |
| 31 Aug 2026, 13:50 | 186 | +6 |
| 31 Aug 2026, 12:50 | 180 | +1 |
| 31 Aug 2026, 11:50 | 179 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:50 | 83 | no change |
| 1 Sept 2026, 06:50 | 83 | no change |
| 1 Sept 2026, 05:50 | 83 | no change |
| 1 Sept 2026, 04:50 | 83 | no change |
| 1 Sept 2026, 03:50 | 83 | no change |
| 1 Sept 2026, 02:50 | 83 | no change |
| 1 Sept 2026, 01:50 | 83 | no change |
| 1 Sept 2026, 00:50 | 83 | no change |
| 31 Aug 2026, 23:50 | 83 | no change |
| 31 Aug 2026, 22:50 | 83 | no change |
| 31 Aug 2026, 21:50 | 83 | no change |
| 31 Aug 2026, 20:50 | 83 | no change |
| 31 Aug 2026, 19:50 | 83 | no change |
| 31 Aug 2026, 18:50 | 83 | no change |
| 31 Aug 2026, 17:50 | 83 | no change |
| 31 Aug 2026, 16:50 | 83 | no change |
| 31 Aug 2026, 15:50 | 83 | no change |
| 31 Aug 2026, 14:50 | 83 | no change |
| 31 Aug 2026, 13:50 | 83 | no change |
| 31 Aug 2026, 12:50 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.