Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[SS!CHARA] Undertale: Last Corridor

[SS!CHARA] Undertale: Last Corridor

A Roblox experience owned by Undertale: Last Corridor Official.

Fighting & PvPENUndertaleTeam-based PvPAction

[SS!CHARA] Undertale: Last Corridor is a fighting-pvp experience created on 2022-09-22. The game currently has 220 players online. It has accumulated 40,225,444 lifetime visits, 79,944 favorites, and an 83% like percentage.

Description (written by the developer; not a statement by this register)

⭐️ Undertale: Last Corridor is a game based on Undertale and its AUs (Alternate Universes). You can play on the Chara Team and work together with your teammates to defeat your enemy — or play on the Sans Team, taking on your numerous foes with varying powers and movesets. 🏆 Win rounds to become stronger, gaining access to more powerful options to play with on both teams. Credit to the creators of all songs / AUs used in-game for their work. Credit to Toby Fox for creating Undertale. 📡 Join the communication server for ULC at the social link below! Interact with the community, receive updates and sneak peeks on upcoming content, and information about the game! >> NOTICE: This game contains bright and flashing lights. <<

Last updated by the developer 1 Sept 2026, 04:22 UTC.

95
playing (measured 1 Sept 2026, 06:50 UTC)
40,499,391
lifetime visits
83%
liked (37,634 👍 / 7,547 👎)
80,539
favourites (2.0 per 1k visits)
22 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95362228.510 August 20261 September 2026
252 measurements spanning 22 days, net -186. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–402 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 252
Measured (UTC)PlayersChange
1 Sept 2026, 06:5095-8
1 Sept 2026, 05:50103+1
1 Sept 2026, 04:50102-43
1 Sept 2026, 03:50145-25
1 Sept 2026, 02:50170-51
1 Sept 2026, 01:50221-3
1 Sept 2026, 00:50224+3
31 Aug 2026, 23:50221-7
31 Aug 2026, 22:50228+4
31 Aug 2026, 21:50224+23
31 Aug 2026, 20:50201no change
31 Aug 2026, 19:50201-2
31 Aug 2026, 18:50203+9
31 Aug 2026, 17:50194+6
31 Aug 2026, 16:50188-3
31 Aug 2026, 15:50191+6
31 Aug 2026, 14:50185-1
31 Aug 2026, 13:50186+6
31 Aug 2026, 12:50180+1
31 Aug 2026, 11:50179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Murderous Donation
700 R$
Hungry Donation
500 R$
Sixbones
300 R$
Magnificent Donation
250 R$
Possession Sans
125 R$
Crossbones
125 R$
Lazy Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[EVENT] April Fools · social114,481 · 0.00% win
[SINGLEPLAYER] The Absolute · progression88,070 · 0.00% win
[GAMEPASS] Possession Sans · other47,967 · 1.2% win
[GAMEPASS] Underswap Sans · other40,464 · 0.50% win
[MULTIPLAYER] Reset · other37,319 · 0.30% win
[GAMEPASS] Sixbones · other26,054 · 0.30% win
[EVENT] Conquered · other14,368 · 0.00% win
[EVENT] Halloween 2020 · social14,345 · 0.00% win
[EVENT] Christmas 2019 · social6,641 · 0.00% win
[EVENT] Christmas 2022 · social3,431 · 0.00% win
[EVENT] Halloween 2022 · social3,185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 20262 September 2026
252 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 252
Measured (UTC)% likedChange
2 Sept 2026, 14:5083no change
1 Sept 2026, 06:5083no change
1 Sept 2026, 05:5083no change
1 Sept 2026, 04:5083no change
1 Sept 2026, 03:5083no change
1 Sept 2026, 02:5083no change
1 Sept 2026, 01:5083no change
1 Sept 2026, 00:5083no change
31 Aug 2026, 23:5083no change
31 Aug 2026, 22:5083no change
31 Aug 2026, 21:5083no change
31 Aug 2026, 20:5083no change
31 Aug 2026, 19:5083no change
31 Aug 2026, 18:5083no change
31 Aug 2026, 17:5083no change
31 Aug 2026, 16:5083no change
31 Aug 2026, 15:5083no change
31 Aug 2026, 14:5083no change
31 Aug 2026, 13:5083no change
31 Aug 2026, 12:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.