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[NEW] United States Army Academy

[NEW] United States Army Academy

A Roblox experience owned by [USMD] United States Military Defense.

RoleplayENmilitaryroleplaytraining

Description (written by the developer; not a statement by this register)

🦅 INFORMATION: Welcome to the United States Army Academy, this is where we host our Basic trainings at, and Division tryouts, here we have the Parade Deck, Military Border, helicopters, obstacle courses, etc…. After completing Basic Training here you could join 1 of 4 divisions and after joining one you can role-play in the division! 🦅 To become a soldier here and roleplay, join our Military roleplay group here > https://www.roblox.com/groups/14662783/USAF-United-States-Army-Forces#!/about 🛒 SHOPPING: If you want to buy our gamepasses to use in game then go click the “Store” button! 💬 COMMUNICATIONS SERVER INVITE: VkNu95GKB3

Last updated by the developer 14 Mar 2023, 04:54 UTC.

0
playing (measured 28 Aug 2026, 12:37 UTC)
302
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (9.9 per 1k visits)
22 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AWP
899 R$
M249
699 R$
Bike
499 R$
M4A1
499 R$
AK47
399 R$
(Skip Basic Training) [E-2] Private Second Class
299 R$
Glock
199 R$
M9
199 R$
Boom Box
115 R$
Base Pass
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the CJCS · social16 · 0.00% win
Completed Basic Training · progression8 · 0.00% win
Joined a Division · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.