Toronto Island
A Roblox experience owned by Nightfall Development..
Social & hangoutENsocial hangoutdancingcity simulation
Description (written by the developer; not a statement by this register)
☁️ Welcome to Toronto Island! ☁️ -UPDATE LOGS- ➠GFX ➠Fixed Animations ➠Working GUI ➠Dances ➠Data Storage = Saving coins and minutes ➠Ban Panel ➠VIP Gamepass ➠VIP Doors ➠Buy Drinks + Give drinks ➠Music Servers wide ➠Sound Visuals ➠ VIP CAFE + BAR ◽ JOIN NIGHTFALL DEVELOPMENT ◽ https://www.roblox.com/groups/15610776/Nightfall-Development#!/about Meet the creators! @kitorma (kit) - Owner/Project Director/Event Director/Creative Director/Builder @uhSsaint (saint) - Overseeing Team/Head Manager/Developer/Project Director/Event Director/Creative Director/GFX Artist/3D Modeler/Scripter/Builder/Animator/GUI @aqtful (zep) - Overseeing Team/Head Manager/Developer/Project Director/Event Director/Creative Director/3D Modeler/Builder When Syncing both players need to sync each other in order to dance at the same time.
Last updated by the developer 15 Feb 2024, 18:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 20:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.