[Update!] Parallel Strikers : Tower Defense
A Roblox experience owned by Lobotomy Strikers.
Tower defenseENsynergy-basedhealing mechanicsarknights-inspired
Description (written by the developer; not a statement by this register)
[⚙️] In Alpha [WE'RE TRYING TO GET THE PLAYER THRESHOLD TO MAKE THE GAME AVAILABLE TO PLAYERS UNDER 16] A Complex Tower-Defense that revolves around Synergy, instead of raw DPS -<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Skills: Strikers have both a Skill and Finisher, which can act as abilities that the unit can use, allowing for variation in how impactful a unit is to your squad. Unit Impact: All Strikers are designed to be impactful in their own ways, regardless of their rarity. Most high-rarity Strikers are more specialized in a particular field, rather than broad DPS. HP: Strikers and enemies will both attack each other, so maintaining a striker's health is crucial. Apothecary Strikers are designed to heal other units and keep them alive. <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Heavy influences from: Arknights 🔗 Tags: tower defense, strikers, Arknights, Parallel Strikers, Strategy
Last updated by the developer 9 Aug 2026, 06:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 17:32 | 89 | no change |
| 15 Aug 2026, 17:19 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.