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[Update!] Parallel Strikers : Tower Defense

[Update!] Parallel Strikers : Tower Defense

A Roblox experience owned by Lobotomy Strikers.

Tower defenseENsynergy-basedhealing mechanicsarknights-inspired

Description (written by the developer; not a statement by this register)

[⚙️] In Alpha [WE'RE TRYING TO GET THE PLAYER THRESHOLD TO MAKE THE GAME AVAILABLE TO PLAYERS UNDER 16] A Complex Tower-Defense that revolves around Synergy, instead of raw DPS -<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Skills: Strikers have both a Skill and Finisher, which can act as abilities that the unit can use, allowing for variation in how impactful a unit is to your squad. Unit Impact: All Strikers are designed to be impactful in their own ways, regardless of their rarity. Most high-rarity Strikers are more specialized in a particular field, rather than broad DPS. HP: Strikers and enemies will both attack each other, so maintaining a striker's health is crucial. Apothecary Strikers are designed to heal other units and keep them alive. <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> Heavy influences from: Arknights 🔗 Tags: tower defense, strikers, Arknights, Parallel Strikers, Strategy

Last updated by the developer 9 Aug 2026, 06:29 UTC.

1
playing (measured 11 Aug 2026, 11:32 UTC)
53,578
lifetime visits
89%
liked (241 👍 / 30 👎)
593
favourites (11.1 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gladvas' Recruitment Voucher
349 R$
Anhydrite's Cleaning
349 R$
Elite Operator
349 R$
Support us
100 R$
Starter Pack
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome1,767 · 0.00% win
One Card Of A Deck · collection661 · 0.00% win
Fuel to the Fire · other199 · 0.00% win
Always One Step Ahead · other51 · 0.00% win
An army with a husk of a Leader. · other36 · 0.00% win
Awaking in the Light of all the Stars Aligned · other27 · 0.00% win
Ashes to Ashes · other26 · 0.00% win
Lights, Camera, Action · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:3289no change
15 Aug 2026, 17:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.