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Let's Run !🤡🔪 (OBBY)

Let's Run !🤡🔪 (OBBY)

A Roblox experience owned by IDSTUDIOS.

ObbyENhorrorclownbackrooms

Let's Run !🤡🔪 (OBBY) is an obby experience created on 2022-09-24. The game records 570,702 lifetime visits and 8,793 favorites. Current player count stands at zero. The title holds a 67 percent like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

If you ever encounter any bugs, private servers are now free! 🏃 Welcome to the immersive world of LET'S RUN ! Play the game with max graphics for an immersive experience! 🤡 Don't blink, outrun the shadows.. ⚠️ However, please note that this game contains flashing lights 🔥 Join our Roblox group, IDSTUDIOS, to receive a free stage skip as a token of appreciation. 🎮[BETA] Let's Run has a save stage system, so you won't lose progress if you leave. Get the SwiftPass for 2 stage skips saved to your data. Enjoy the game! 🚀 ⚠️ Premium users can unlock exciting advantages such as enhanced speed, 150% extra health, and exclusive discounts on our unique UGC items! 💪 [Released August 19, 2023] (https://www.roblox.com/groups/13665560/IDSTUDIOS) for your stage skip! Attributions: https://devforum.roblox.com/t/Credits/2515063 Tags: obby, horror, adventure, escape room, surreal, prison break, strange phenomena, creepy clown, creepy atmosphere, backrooms

Last updated by the developer 3 Jan 2026, 03:12 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
570,702
lifetime visits
67%
liked (1,483 👍 / 746 👎)
8,793
favourites (15.4 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass !🌟
400 R$
Invisibility Cloak 👻
250 R$
Jump Coil 💨
135 R$
Speed Coil 💨
135 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Let's Run!👋 · welcome351,594 · 100.0% win
First 28 Stages!🏆💪 · progression17,306 · 100.0% win
Pinky's Secret Bedroom!🎈🎊 · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0367no change
24 Aug 2026, 20:0767no change
14 Aug 2026, 20:0567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.