Let's Run !🤡🔪 (OBBY)
A Roblox experience owned by IDSTUDIOS.
ObbyENhorrorclownbackrooms
Let's Run !🤡🔪 (OBBY) is an obby experience created on 2022-09-24. The game records 570,702 lifetime visits and 8,793 favorites. Current player count stands at zero. The title holds a 67 percent like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
If you ever encounter any bugs, private servers are now free! 🏃 Welcome to the immersive world of LET'S RUN ! Play the game with max graphics for an immersive experience! 🤡 Don't blink, outrun the shadows.. ⚠️ However, please note that this game contains flashing lights 🔥 Join our Roblox group, IDSTUDIOS, to receive a free stage skip as a token of appreciation. 🎮[BETA] Let's Run has a save stage system, so you won't lose progress if you leave. Get the SwiftPass for 2 stage skips saved to your data. Enjoy the game! 🚀 ⚠️ Premium users can unlock exciting advantages such as enhanced speed, 150% extra health, and exclusive discounts on our unique UGC items! 💪 [Released August 19, 2023] (https://www.roblox.com/groups/13665560/IDSTUDIOS) for your stage skip! Attributions: https://devforum.roblox.com/t/Credits/2515063 Tags: obby, horror, adventure, escape room, surreal, prison break, strange phenomena, creepy clown, creepy atmosphere, backrooms
Last updated by the developer 3 Jan 2026, 03:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:03 | 67 | no change |
| 24 Aug 2026, 20:07 | 67 | no change |
| 14 Aug 2026, 20:05 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.