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모던 기사

모던 기사

A Roblox experience owned by Insurgency Project.

Fighting & PvPKOcombatstamina-mechanicssword-fighting

Description (written by the developer; not a statement by this register)

Z키 - 엎기 (총기를 든 사람, 스태미나가 적은 사람, 막고있##사#, 패링 ## #람, 패링 하는 사람에게 사용 가능) F키 - 패링 (패링중에 근접 공격을 받을 경우 상대를 스턴시킴, 대신 패링에 실패하면 스태미나의 35%를 잃음.) E키 - 대쉬 C키 - 앉기 (앉는 동안 스태미나 재생량 증가) Shift + C키 - 슬라이딩 쉬프트 락 + 근접 무기 + 우클릭 - 막기 (받는 근접 공격의 피해를 75% 줄임. 하지만 막는 중 스태미나가 지속적으로 떨어짐. 스태미나가 적은 상태에서 공격을 막을 경우 무기를 강제로 떨굼.) 스태미나가 10% 이하가 될 경우 속도가 느려지고 패링이 불가능해짐.

Last updated by the developer 16 Jan 2025, 21:32 UTC.

0
playing (measured 22 Aug 2026, 01:47 UTC)
2,843
lifetime visits
50%
liked (7 👍 / 7 👎)
8
favourites (2.8 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무기 색 "일부" 커스터마이즈
1 R$
패링 색깔 커스터마이즈
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

랍스터 · collection39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.