모던 기사
A Roblox experience owned by Insurgency Project.
Fighting & PvPKOcombatstamina-mechanicssword-fighting
Description (written by the developer; not a statement by this register)
Z키 - 엎기 (총기를 든 사람, 스태미나가 적은 사람, 막고있##사#, 패링 ## #람, 패링 하는 사람에게 사용 가능) F키 - 패링 (패링중에 근접 공격을 받을 경우 상대를 스턴시킴, 대신 패링에 실패하면 스태미나의 35%를 잃음.) E키 - 대쉬 C키 - 앉기 (앉는 동안 스태미나 재생량 증가) Shift + C키 - 슬라이딩 쉬프트 락 + 근접 무기 + 우클릭 - 막기 (받는 근접 공격의 피해를 75% 줄임. 하지만 막는 중 스태미나가 지속적으로 떨어짐. 스태미나가 적은 상태에서 공격을 막을 경우 무기를 강제로 떨굼.) 스태미나가 10% 이하가 될 경우 속도가 느려지고 패링이 불가능해짐.
Last updated by the developer 16 Jan 2025, 21:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 01:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.