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Ragdoll City RP

Ragdoll City RP

A Roblox experience owned by SL Studios X Roleplay_Mania.

RoleplayENragdoll physicsroleplaycity simulation

Ragdoll City RP is a roleplay experience created on September 24, 2022. The game has accumulated 21,290,566 lifetime visits and 849,195 favorites. Currently, zero users are playing. The title holds a 61% like percentage. It features ragdoll mechanics and independent advertisements managed by SL Studios.

Description (written by the developer; not a statement by this register)

Ragdoll City RP Press F to toggle ragdoll Press T to toggle perspective This game may contain Independent Ads. All Independent Ads are uploaded by our studio and analytics are collected by our studio. Ragdoll Engine [ragdoll engine] is a part of SL Studios

Last updated by the developer 23 Apr 2026, 17:38 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
21,290,566
lifetime visits
61%
liked (2,130 👍 / 1,346 👎)
849,183
favourites (39.9 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip Commands
799 R$
Taser
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome3,451,397 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3261no change
13 Aug 2026, 16:2161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.