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SCPs SEA MONSTERS

SCPs SEA MONSTERS

A Roblox experience owned by Deadly Encounters.

HorrorENhorrorsurvivalSCP Foundation

SCPs SEA MONSTERS is a horror experience created on 2022-09-24. It has accumulated 1,621,750 lifetime visits and 187,166 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description mentions surviving sea creatures and recent model updates for bloop and SCP shark.

Description (written by the developer; not a statement by this register)

Survive SCPs SEA MONSTERS and avoid becoming a sea creature's meal! The dangerous denizens of the deep are wreaking havoc on ships and citizens alike. Update: Old models, bloop and scp shark have their old models back. Stay tuned for exciting updates Give the game a thumbs up to show your support and receive more thrilling updates. Keep in mind that the game might have occasional bugs or glitches.

Last updated by the developer 24 Jun 2026, 17:46 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
1,621,750
lifetime visits
69%
liked (539 👍 / 245 👎)
187,176
favourites (115.4 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10,001 R$
Donation
1,001 R$
Donation
1,001 R$
Donation
100 R$
MiniGun
99 R$
Weapons
79 R$
ShotGun
25 R$
Helicopter
20 R$
SpeedCoil
20 R$
SCP ACCESS
9 R$
Shark Morph
7 R$
Bloop Morph
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome814,785 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.