Random Code: Soul Ops Boss Rush [UPD IN PROGRESS]
A Roblox experience owned by TeeveHQ.
AdventureENco-opboss rushfangame
Random Code: Soul Ops Boss Rush [UPD IN PROGRESS] is an adventure experience created on 2022-09-24. It has recorded 1,767,006 lifetime visits and 2,758 favorites. The current like percentage stands at 80. Zero players are currently active in the game.
Description (written by the developer; not a statement by this register)
Great news! The project has been retaken! Development is back and a SOMETHING is currently in progress. ------------------------------ Random Code Soul Ops is a fangame made to give players a fun, co-op experience in the Soul Ops universe. ------------------------------ How to Play: • Defend the Six Human Souls: Protect them while fighting tough bosses from different timelines. • Team Up: Work with other players to take down strong enemies and win. ------------------------------ Credits: Big thanks to Oyun & Chicken for making the original Soul Ops game. Big thanks to Dapper_Noob for making all the sprites. ------------------------------ 💬 Join the official comms server to stay updated on the new development!
Last updated by the developer 6 Jul 2026, 12:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.