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Re: Ragdoll Engine

Re: Ragdoll Engine

A Roblox experience owned by Ragdoll Society.

Sandbox & buildingENphysics simulationragdoll mechanicssandbox

Description (written by the developer; not a statement by this register)

a realistic ragdoll physics game Press F to toggle ragdoll (X on Xbox, ■ on PS) Press T to toggle perspective (Y on Xbox, ▲ on PS) Ragdoll Engine brought back as close to the original as possible. The current ragdoll physics is a modified version of the one in "R15 Ragdoll Test" (my game), which was tweaked to match the version in the original Ragdoll Engine. It provides support for every avatar types and features. The R6 ragdoll is completely reworked using my vision of how I wanted it to be. Includes some fixes, tweaks, and additions but mostly matches the original game. Will add more updates & features If enough people want me to. Originally made by "mr_beanGuy"

Last updated by the developer 23 Sept 2026, 21:26 UTC.

0
playing (measured 24 Sept 2026, 17:45 UTC)
66,312
lifetime visits
85%
liked (68 👍 / 12 👎)
259
favourites (3.9 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Impulse Grenade
200 R$
Strange-looking Potion
150 R$
Push
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8524 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 September 202614 October 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:3085no change
4 Oct 2026, 20:2385no change
24 Sept 2026, 20:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.