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bruce doors

bruce doors

A Roblox experience owned by chris griffin business.

HorrorENhorrorfamily guydoors

Description (written by the developer; not a statement by this register)

"doors suck" play as.. someone.. mildly important.... through a really annoying game i mean good game meeting your favorite doors monsters turned into family guy (a really popular show on fox) this is a re-release of a older game with some stuff changed! (the character you play as, some stuff to make playing part 1 slightly easier, it can still be annoying but the early parts are meant to be as accurate to the original as possible, a second part can perhaps come someday..) Credits Building Me Scripting toolbox Music Eerie Ambience 1 (toolbox) Intense Chase (toolbox) Tension Relief B (toolbox) Mysterious (toolbox)

Last updated by the developer 23 May 2026, 05:04 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
221
lifetime visits
67%
liked (2 👍 / 1 👎)
2
favourites (9.0 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome83 · 0.00% win
get in the elevator · other69 · 0.00% win
this is not a suspicious hallway · other57 · 0.00% win
find peter · other35 · 0.00% win
finish the chase · progression16 · 0.00% win
woah! hi meg! · collection14 · 0.00% win
what is that · other11 · 0.00% win
meg thats not nice! · progression11 · 0.00% win
find the hologram device · collection11 · 0.00% win
books suck · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.