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Glass Bridge Squid Obby [IMPOSSIBLE💀]

Glass Bridge Squid Obby [IMPOSSIBLE💀]

A Roblox experience owned by Low Quality Productions.

ObbyENsquid gameglass bridgeobby

Glass Bridge Squid Obby [IMPOSSIBLE💀] is an obby experience created on 2022-09-24. The game has recorded 1,410,893 lifetime visits and 313 favorites. Current player count is zero. The title holds a 42% like percentage. Updates include a reveal panes gamepass, shorter bridges, and adjusted respawn times.

Description (written by the developer; not a statement by this register)

Back in round two of the infamous glass bridge challenge, sacrifices will have to be made. Work with or against your companions in this thrilling and deadly competition. What are you willing to do? Because 45.6 billion won is child's play. Update (3/15/25) ⭐ NEW "REVEAL PANES" GAMEPASS - See safe glass for 10 seconds 🌌 25% SHORTER BRIDGE (✔️Easier gameplay) 🌌 GLASS RESPAWN 15 seconds instead of 20 seconds (✔️Easier gameplay) * New map rework * Rounds are now 25 minutes long instead of 30 Purchase The Gauntlet to get a fun edge over the competition. 🥊 Liked the game? Give it a like. 👍 Loved the game? Make sure to add it to your favorites. ⭐ (A Low Quality Productions game)

Last updated by the developer 22 Mar 2025, 19:46 UTC.

0
playing (measured 11 Aug 2026, 10:35 UTC)
1,410,893
lifetime visits
42%
liked (50 👍 / 69 👎)
313
favourites (0.2 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

45.6 Billion Winner · other126,502 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.