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[🚀FREE!] Rocket Simulator

[🚀FREE!] Rocket Simulator

A Roblox experience owned by Bunt Rocket Science.

SimulatorENsimulatorspacepet collection

Rocket Simulator is a simulator experience created on 2022-09-24. It has accumulated 3,581,698 lifetime visits and 12,329 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights mechanics involving rocket launches, sword unlocking, world exploration, stat upgrades, and pet training.

Description (written by the developer; not a statement by this register)

Welcome to Rocket Simulator! 💰 Set rockets off into space! ⚔️Unlock new swords and destroy rockets with ease! 🗺️Unlock new worlds and discover more challenging tasks! 🌟Upgrade your statistics like speed in the status shop! 🥚 Hatch and train new pets to assist you with your journey of launching rockets! 👍 OP CODE AT 1K LIKES! 🐦Join and follow us for updates and our group for rewards! https://www.roblox.com/groups/15963269/Audemar-Studios#!/about 🎁 Follow for game updates! 🎁

Last updated by the developer 20 Jan 2024, 20:31 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
3,581,698
lifetime visits
98%
liked (40,619 👍 / 710 👎)
12,319
favourites (3.4 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythical Luck
849 R$
8 Pets Equipped
749 R$
Triple Hatch
399 R$
Luck
349 R$
VIP
299 R$
x2 Gems
249 R$
Hoverboard
249 R$
x2 Damage
249 R$
x2 Coins
249 R$
Auto Hatch
129 R$
Teleport
99 R$
More Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,009,353 · 0.00% win
Hatch a Pet · collection155,283 · 0.00% win
100K Coins · collection79,897 · 0.00% win
100K Gems · collection63,833 · 0.00% win
1M Coins · collection50,059 · 0.00% win
Craft a Pet · collection34,726 · 0.00% win
1B Coins · collection31,459 · 0.00% win
1B Damage · other23,054 · 0.00% win
1M Gems · collection22,005 · 0.00% win
Rebirth Once · progression16,455 · 0.00% win
Sparkle Pet · collection12,828 · 0.00% win
1B Gems · collection6,263 · 0.00% win
??? · other5,022 · 0.00% win
Rebirth 5 Times · progression4,663 · 0.00% win
Launch 1,000 Rockets! · progression638 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1898no change
14 Aug 2026, 04:1898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.