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Aimtag 🎯

Aimtag 🎯

A Roblox experience owned by Seemless.

MinigamesENcompetitivetagmovement mechanics

Aimtag 🎯 is a Roblox minigames experience that launched in 2022. A competitive tag game built on a custom movement system. Across its run, it has logged 1,194,233 lifetime visits, holds a 78% like rate, has 11,787 favorites, and currently has 0 players online.

Description (written by the developer; not a statement by this register)

📰 Aimtag is a competitive take on the playground classic game of "Tag", featuring the movement system developed for "Shockwave Racing" and "Momentum". ⚠️ WHILE ACCESS IS AVALIABLE ON MOBILE DEVICES, FULL SUPPORT MAY NOT BE AVALIABLE AT THIS TIME. 👑 Developed by: Shambi (StyledDev) 🎮 Published by: Seemless.gg 🎉 Enjoying the game? Be sure to join our ROBLOX group and stay tuned for our upcoming games! 💫 And remember to Like & Favorite the game for future updates!

Last updated by the developer 8 Dec 2024, 13:17 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
1,194,233
lifetime visits
78%
liked (4,534 👍 / 1,243 👎)
11,757
favourites (9.8 per 1k visits)
25 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE [READ DESC]
357 R$
VIP [READ DESC]
143 R$
Double EXP [READ DESC]
43 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome602,229 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0078no change
14 Aug 2026, 14:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.