Aimtag 🎯
A Roblox experience owned by Seemless.
MinigamesENcompetitivetagmovement mechanics
Aimtag 🎯 is a Roblox minigames experience that launched in 2022. A competitive tag game built on a custom movement system. Across its run, it has logged 1,194,233 lifetime visits, holds a 78% like rate, has 11,787 favorites, and currently has 0 players online.
Description (written by the developer; not a statement by this register)
📰 Aimtag is a competitive take on the playground classic game of "Tag", featuring the movement system developed for "Shockwave Racing" and "Momentum". ⚠️ WHILE ACCESS IS AVALIABLE ON MOBILE DEVICES, FULL SUPPORT MAY NOT BE AVALIABLE AT THIS TIME. 👑 Developed by: Shambi (StyledDev) 🎮 Published by: Seemless.gg 🎉 Enjoying the game? Be sure to join our ROBLOX group and stay tuned for our upcoming games! 💫 And remember to Like & Favorite the game for future updates!
Last updated by the developer 8 Dec 2024, 13:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 17:00 | 78 | no change |
| 14 Aug 2026, 14:06 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.