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FZC Hangout! [UPDATE!]

FZC Hangout! [UPDATE!]

A Roblox experience owned by Friend Zone Crew.

Social & hangoutENsocial hangoutcommunity grouproleplay

Description (written by the developer; not a statement by this register)

WELCOME TO THE OFFICIAL FZC HANGOUT! -Recently Added- 🎥 Cinema now has rolling images! ⏲Leader Board has been fixed! now you can race your friends to the top! 👑 Roles, and overhead gui have also been fixed! 🌲 More scenery has been added to make the gameplay better! 👕FZC merch is available as well go check it out in the NEW merch room! 🤑Don't forget to join the group for FUTURE giveaways! This is a safe space and a judgement free zone. Stay as long as you'd like. We appreciate you for being here! Much love from FZC to you. <3 Group Link! https://www.roblox.com/groups/626376/Friend-Zone-Crew#!/about

Last updated by the developer 7 Feb 2026, 14:47 UTC.

0
playing (measured 12 Aug 2026, 07:19 UTC)
2,881
lifetime visits
62%
liked (33 👍 / 20 👎)
12
favourites (4.2 per 1k visits)
25 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Levels
200 R$
{SALE} FZC Premium
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Owner! · other181 · 0.00% win
Let's Get Spooky! · social169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.