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Untitled Warfare: San Ares [ALPHA]

Untitled Warfare: San Ares [ALPHA]

A Roblox experience owned by Untitled Warfare Studios.

AdventureENopen worldvehicle combatcity exploration

Description (written by the developer; not a statement by this register)

Welcome to the city of San Ares, located in southern Antillia and 31 miles from Los Animales! Game is out of Alpha now! [changelogs] v.1.0.13c - back in alpha because of an update. v.1.0.13b - added some new cars and fixed the Niko avatar being applied onto everyone. v.1.0.13a - added docks, catwalks along the river, avatars aren't picked anymore. (uses player avatar. Uniforms now conform to player avatar.) v.1.0.12b - revamped the entire map and remodeled all cars. v.1.0.12a - bug fixes, added two towns, and an airfield. v.1.1.a - revamped all aircraft models, added several cars and major changes to the map. v.1.1.0b - fixed multiple bugs regarding sounds. fixing more soon.

Last updated by the developer 19 Aug 2026, 19:21 UTC.

0
playing (measured 20 Aug 2026, 04:52 UTC)
6,072
lifetime visits
100%
liked (15 👍 / 0 👎)
20
favourites (3.3 per 1k visits)
25 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
100 R$
Medium Donation
50 R$
Small Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

How did you get here? · progression6 · 0.00% win
First flight · progression6 · 0.00% win
??? · other5 · 0.00% win
What did you do? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.