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🏁Supercar Race Clicker

🏁Supercar Race Clicker

A Roblox experience owned by Street Rat Club.

Clicker & idleENclickerobstacle avoidancecar racing

Supercar Race Clicker is a clicker-idle experience created on September 26, 2022. The game has accumulated 8,680,965 lifetime visits and 17,648 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description outlines gameplay involving clicking to speed up and escaping a poison circle.

Description (written by the developer; not a statement by this register)

Description 🌟 Welcome to Supercar Race Clicker! Escape the Poison Circle and win the race! 💡How to play: - Click to speed up ⚡ - Run away from the Poison Circle😱 - Speed up to get more wins 🏆 - Reach the end of the track 🎌 👍Please favorite and thumb up 👍 Use Code "car" to get 66 wins! Tags: Car, Race Car, Escape, Super, Speed, Fun, Obby, Race, Run, Victory, Win, Faster, Platformer, Clicker, Meme

Last updated by the developer 9 Mar 2026, 09:03 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
8,680,965
lifetime visits
92%
liked (15,374 👍 / 1,250 👎)
17,641
favourites (2.0 per 1k visits)
26 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2xWins
349 R$
2xClicks
349 R$
TripleOpen
299 R$
AutoClick
299 R$
Nitro
99 R$
FastOpen
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Supercar Race · welcome4,753,040 · 0.00% win
Get a pet · collection1,484,916 · 0.00% win
Finisher · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1892no change
13 Aug 2026, 21:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.