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👆 wait in line to touch grass

👆 wait in line to touch grass

A Roblox experience owned by besstt gaemes.

Social & hangoutENsocial hangoutroleplaymeme culture

👆 wait in line to touch grass is a social-hangout experience created on 2022-09-27. The game has accumulated 1,075,700 lifetime visits and 17,137 favorites. Currently, zero users are playing. The title holds a 66% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

dont worry, i havent seen the sun in years, either. literally wait in line, touch the grass, and hangout with friends. boom.

Last updated by the developer 30 Apr 2025, 06:58 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
1,075,700
lifetime visits
66%
liked (5,363 👍 / 2,717 👎)
17,130
favourites (15.9 per 1k visits)
27 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Grass!
300 R$
Duck Spawner!
300 R$
2x Grass Multiplier!
150 R$
Speed Coil!
150 R$
Rainbow Trail!
150 R$
Balloon!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome867,879 · 0.00% win
Touch 100 Grass! · other91,904 · 0.00% win
Touch 500 Grass! · progression6,814 · 0.00% win
Touch 1000 Grass! · progression2,095 · 0.00% win
Touch 10000 Grass! · progression88 · 0.00% win
Touch 100000 Grass! · progression19 · 0.00% win
Touch 1 MILLION Grass! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0566no change
14 Aug 2026, 15:0066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.