Project: Tokyo [BETA]
A Roblox experience owned by Snowfox Creations.
OtherENcut-upclassicbeta
Project: Tokyo [BETA] is an 'other' genre Roblox experience created on September 28, 2022. The game has accumulated 732,692 lifetime visits and 9,323 favorites. It currently holds an 82% like percentage. The experience is described as unfinished with active revamps ongoing.
Description (written by the developer; not a statement by this register)
Actively revamping as of 3/1/26. Tired of all the new stuff? Welcome to Project: Tokyo, a classic cut up experience. Built and owned by the founder of the cut-up genre on Roblox. NOTICE: Game is UNFINISHED! Expect bugs, glitches, and more.
Last updated by the developer 3 Mar 2026, 03:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.