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Project: Tokyo [BETA]

Project: Tokyo [BETA]

A Roblox experience owned by Snowfox Creations.

OtherENcut-upclassicbeta

Project: Tokyo [BETA] is an 'other' genre Roblox experience created on September 28, 2022. The game has accumulated 732,692 lifetime visits and 9,323 favorites. It currently holds an 82% like percentage. The experience is described as unfinished with active revamps ongoing.

Description (written by the developer; not a statement by this register)

Actively revamping as of 3/1/26. Tired of all the new stuff? Welcome to Project: Tokyo, a classic cut up experience. Built and owned by the founder of the cut-up genre on Roblox. NOTICE: Game is UNFINISHED! Expect bugs, glitches, and more.

Last updated by the developer 3 Mar 2026, 03:09 UTC.

0
playing (measured 10 Aug 2026, 20:46 UTC)
732,692
lifetime visits
82%
liked (2,334 👍 / 522 👎)
9,321
favourites (12.7 per 1k visits)
28 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
300 R$
Radio
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Miles Travelled · progression21,687 · 0.00% win
Early Access Tester · other2,603 · 0.00% win
25 Miles Travelled · progression2,100 · 0.00% win
Thank you. · other1,007 · 0.00% win
50 Miles Travelled · progression219 · 0.00% win
Premium Player · other146 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.