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Hangar 18

Hangar 18

A Roblox experience owned by ⋄ I:RIS ⋄.

ShooterENclan raid8v8 combatterminal objective

Description (written by the developer; not a statement by this register)

[ HANGAR 18 ] COMMUNICATE WITH AN OFFICER TO RAID. ︽The first clan to reach XX seconds in the terminal will officially win the raid if they like to accommodate the time they must talk to the officer who takes the defense︽ [ SERVER VIP COMMANDS ] :capturetime [NUMBER] :defenderid [GROUP ID] :hostileid [GROUP ID] :treset [RESET MATCH] :end [END MATCH] :official [START MATCH] [ RAID TIMES ] Weekday 2 PM EST - 8 PM EST Weekends 2 PM EST - 10 PM EST [ RATIO ] 8V8 (Or more) [ RULES ] 1. No camo 2. No cheats 3. No Toxicity 4. No cheaters 5. No spam 6. No frogjump 7. No blacklisted clans 8. No Alts 9. No bug abuse > Scripted by Aegonides > Builded by sweettkanmii

Last updated by the developer 10 Jun 2026, 03:58 UTC.

0
playing (measured 11 Aug 2026, 11:04 UTC)
10,986
lifetime visits
65%
liked (31 👍 / 17 👎)
38
favourites (3.5 per 1k visits)
28 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Headless Horseman [ALL PLACES]
600 R$
Mafia
300 R$
Astaris
280 R$
Future
250 R$
Anime
180 R$
Banana
180 R$
Solar
180 R$
Red Demon
120 R$
Blue Aura
120 R$
Poker
120 R$
Spectre
100 R$
White Dreams
100 R$
Overlay
80 R$
Wolf
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've joined! · welcome481 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.