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Cyberpunk Moon [SHOWCASE]

Cyberpunk Moon [SHOWCASE]

A Roblox experience owned by DeflectoPlay.

RoleplayENCyberpunk: EdgerunnersVaporwave aestheticSocial dancing

Description (written by the developer; not a statement by this register)

👍👍 Thumbs up = You are awesome! 💫 ⭐ Favourite the game so you can come back and play anytime! This game is a showcase of the moon scene from Cyberpunk: Edgerunner. Zoom in if your mouse is not working! Remember to click "M" to change the song and click "F" to emote and dance! Also click "T" to use Sandevistan (testing) Click T to use Sandevistan Type /sync (player name) to dance with them and /leavesync to stop dancing or click on the other player to sync with them. tags: Cyberpunk, ThreeSixtyStudio, Sci-Fi, beautiful, Cyberpunk, anime, aesthetic vibe, showcase, Vaporwave, Vibe Train, Vibe Area, Vibe Cafe, threesixtystudio, moon, moons

Last updated by the developer 27 Dec 2025, 17:19 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
76,236
lifetime visits
91%
liked (809 👍 / 78 👎)
1,439
favourites (18.9 per 1k visits)
28 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip
1,000 R$
Tip
100 R$
Tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found Rebecca · collection40,388 · 0.00% win
You found David and Lucy · collection381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.