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Cyberpunk Moon [SHOWCASE]

Cyberpunk Moon [SHOWCASE]

A Roblox experience owned by DeflectoPlay.

RoleplayENCyberpunk: EdgerunnersVaporwave aestheticSocial dancing

Description (written by the developer; not a statement by this register)

👍👍 Thumbs up = You are awesome! 💫 ⭐ Favourite the game so you can come back and play anytime! This game is a showcase of the moon scene from Cyberpunk: Edgerunner. Zoom in if your mouse is not working! Remember to click "M" to change the song and click "F" to emote and dance! Also click "T" to use Sandevistan (testing) Click T to use Sandevistan Type /sync (player name) to dance with them and /leavesync to stop dancing or click on the other player to sync with them. tags: Cyberpunk, ThreeSixtyStudio, Sci-Fi, beautiful, Cyberpunk, anime, aesthetic vibe, showcase, Vaporwave, Vibe Train, Vibe Area, Vibe Cafe, threesixtystudio, moon, moons

Last updated by the developer 27 Dec 2025, 17:19 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
76,236
lifetime visits
91%
liked (810 👍 / 78 👎)
1,445
favourites (19.0 per 1k visits)
28 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip
1,000 R$
Tip
100 R$
Tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found Rebecca · collection40,459 · 0.00% win
You found David and Lucy · collection382 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked24 September 2026 — 91 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 19:0191no change
15 Aug 2026, 13:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.