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Palace of Westminster

Palace of Westminster

A Roblox experience owned by Empire of the British Isles.

RoleplayENhistorical simulationUK politicseducational

Description (written by the developer; not a statement by this register)

The Palace of Westminster had its beginnings in royal residences built in the area of Westminster in the 11th Century. In the 13th Century, Parliament began meeting in the Palace, but it still functioned as the London residence for the King. In the 16th Century a fire destroyed a major portion of Westminster Palace and this encouraged King Henry VIII to move his residence to the nearby Whitehall Palace. Parliament has since met regularly at Westminster Palace for all of these centuries. Regrettably in the 1830s a devastating fire destroyed much of the Palace and much of it, especially the interiors, had to be rebuilt. Parliament uses this rebuilt Palace today. To serve in Parliament, one needs to stand for election. Elections are held every four months and candidates for Parliament are chosen by the various political parties. Please contact one of the leaders of our political parties for more information on how to stand for office.

Last updated by the developer 7 Jan 2026, 21:18 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
28,741
lifetime visits
87%
liked (185 👍 / 28 👎)
321
favourites (11.2 per 1k visits)
29 September 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visit the Palace of Westminster · other3,132 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked15 September 2026 — 87 % liked16 August 202615 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 05:0287no change
16 Aug 2026, 04:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.