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Poppy Playtime Tycoon [UPDATE 1.5] (FREE VIP)

Poppy Playtime Tycoon [UPDATE 1.5] (FREE VIP)

A Roblox experience owned by BuildAGame.

TycoonENhorror mashuptycoonroleplay

Description (written by the developer; not a statement by this register)

❓ In Poppy Playtime Tycoon you build and customize your own tycoon with cool morphs and gears! Fight and role play around the map with your friends! Earn money by crates, tycoons and having robbing! ❓ --------------------------------------------------------------------- Play as a diverse set of characters such as: 👾 Poppy Playtime 👾 🐻 Freddy 🐻 👨‍🎤 FNF 👨‍🎤 👵 Granny 👵 🐷 Piggy 🐷 🌈 Rainbow Friends! 🌈 ---------------------------------------------------------------------- ☑️ LIKE AND FAVORITE FOR FREE OWNER ADMIN ☑️ ⭐ Gain 25% more money from your tycoon and admin with Roblox Premium! ⭐ ☑️ LIKE AND FAVORITE FOR INFINITE CASH AND GEARS ☑️

Last updated by the developer 14 Oct 2022, 07:04 UTC.

0
playing (measured 22 Aug 2026, 19:48 UTC)
12,387
lifetime visits
58%
liked (7 👍 / 5 👎)
40
favourites (3.2 per 1k visits)
29 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔨 Admin
700 R$
🔥 Jetpack!
500 R$
🌀 Portal Shooter!
500 R$
🌈 Rainbow Carpet!
450 R$
⚡ Grapple Hook
400 R$
💸 Infinite Money!
350 R$
☁️ Flying Cloud!
300 R$
⭐ VIP!
250 R$
💰 x2 Coins!
200 R$
👚 Character Designer!
200 R$
☄️ Gravity Coil!
150 R$
💨 Speed Coil!
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.