Stat Grinding Simulator 2
A Roblox experience owned by LucaDaBoy Studio's.
SimulatorENincrementalbutton clickingstat accumulation
Stat Grinding Simulator 2 is a Roblox simulator experience created on September 29, 2022. The game has accumulated 2,463,864 lifetime visits and 11,734 favorites. It maintains an 85% like percentage. The experience features incremental gameplay mechanics where players obtain stats and climb leaderboards. Update 14 introduced new stats, buttons, and an elemental world.
Description (written by the developer; not a statement by this register)
✨ Welcome to SGS 2! ✨ SGS2 is an incremental button simulator where you obtain as much stats as possible! Climb the leaderboards and try to become the #1 player! Your journey starts now! 🔔 Follow for game updates! 🔔 Update 14 - 💵 Added 6 New Stats - 🔴 Added 75 New Buttons! - 🗺️ Added Elemental World - 📦 Added Elemental Box - ⬇️ Unequip All for Potions - 🔄 1 New Sacrifice Upgrade - 🏆 1 New Achievement & Reward Tier - ⛏️ New Sacrifice Tokens Mine - 🌟 Potion Fusing - ⏫ Raised Token Upgrade Caps! - 🐦 New Code! - 👥 Friend Boost (10% Stats Per Friend) - 🐛 Bug fixes! NOTE: Update 14 is the last update on this game due to the release of SGS3 📘 Credits 📘 @LucaDaBoy - Scripting @9_Spy - Building, VFX @LordHeawin - UI Design
Last updated by the developer 28 Apr 2026, 19:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:37 | 85 | no change |
| 14 Aug 2026, 07:35 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.