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Stat Grinding Simulator 2

Stat Grinding Simulator 2

A Roblox experience owned by LucaDaBoy Studio's.

SimulatorENincrementalbutton clickingstat accumulation

Stat Grinding Simulator 2 is a Roblox simulator experience created on September 29, 2022. The game has accumulated 2,463,864 lifetime visits and 11,734 favorites. It maintains an 85% like percentage. The experience features incremental gameplay mechanics where players obtain stats and climb leaderboards. Update 14 introduced new stats, buttons, and an elemental world.

Description (written by the developer; not a statement by this register)

✨ Welcome to SGS 2! ✨ SGS2 is an incremental button simulator where you obtain as much stats as possible! Climb the leaderboards and try to become the #1 player! Your journey starts now! 🔔 Follow for game updates! 🔔 Update 14 - 💵 Added 6 New Stats - 🔴 Added 75 New Buttons! - 🗺️ Added Elemental World - 📦 Added Elemental Box - ⬇️ Unequip All for Potions - 🔄 1 New Sacrifice Upgrade - 🏆 1 New Achievement & Reward Tier - ⛏️ New Sacrifice Tokens Mine - 🌟 Potion Fusing - ⏫ Raised Token Upgrade Caps! - 🐦 New Code! - 👥 Friend Boost (10% Stats Per Friend) - 🐛 Bug fixes! NOTE: Update 14 is the last update on this game due to the release of SGS3 📘 Credits 📘 @LucaDaBoy - Scripting @9_Spy - Building, VFX @LordHeawin - UI Design

Last updated by the developer 28 Apr 2026, 19:00 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
2,463,864
lifetime visits
85%
liked (5,982 👍 / 1,061 👎)
11,725
favourites (4.8 per 1k visits)
29 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Ultra
329 R$
Double Rebirths
249 R$
Teleport
199 R$
Double Multiplier
199 R$
Double Speed
199 R$
Double Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome911,266 · 0.00% win
Rebirth · progression641,770 · 0.00% win
Ultra · other491,841 · 0.00% win
Prestige · progression323,881 · 0.00% win
Light · other219,647 · 0.00% win
Dark · other163,838 · 0.00% win
Gold · other110,515 · 0.00% win
Gunpowder · other88,183 · 0.00% win
Bounty · other72,955 · 0.00% win
Ruby · other62,035 · 0.00% win
Snow · other48,944 · 0.00% win
Ice · other43,876 · 0.00% win
Candycane · other38,164 · 0.00% win
Gingerbread · collection35,491 · 0.00% win
Stone · other30,648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3785no change
14 Aug 2026, 07:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stat-grinding-simulator-2.fandom.com0 active editors · 400 edits
75 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.