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Hammer Arena

Hammer Arena

A Roblox experience owned by Minimized.

Fighting & PvPENcombatweapon varietyarena

Hammer Arena is a fighting-pvp Roblox experience created on 2022-09-30. The game has recorded 14,750,916 lifetime visits and 35,015 favorites. Currently, zero players are active. The experience maintains a 92% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Fight players with hammers! There are a bunch of hammers to choose from with different abilities!

Last updated by the developer 5 Apr 2025, 14:31 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
14,750,916
lifetime visits
92%
liked (65,294 👍 / 5,404 👎)
34,972
favourites (2.4 per 1k visits)
30 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blackhole Hammer
1,099 R$
Royal Hammer
599 R$
Double Coins
199 R$
VIP
150 R$
Galaxy Hammer
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Contradiction · other437,804 · 0.00% win
Golden Turret · other322,064 · 0.00% win
Undying · other221,276 · 0.00% win
Rainbow Island · other150,575 · 0.00% win
Lucky · other133,863 · 0.00% win
Galactic Turret · other49,600 · 0.00% win
Warrior · other35,929 · 0.00% win
Default Pro · other21,821 · 0.00% win
Mystery Island · other19,323 · 0.00% win
Champion · progression11,055 · 0.00% win
Vanquisher · other2,704 · 0.00% win
Overlord · other2,075 · 0.00% win
Permafrost · other1,883 · 0.00% win
Experienced · other1,485 · 0.00% win
Timeless · other1,217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3792no change
22 Oct 2026, 18:3692no change
12 Oct 2026, 18:3392no change
2 Oct 2026, 18:3292no change
12 Sept 2026, 18:1992no change
2 Sept 2026, 18:1692no change
23 Aug 2026, 17:5392no change
13 Aug 2026, 17:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.