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Ice riders (unfinished)

Ice riders (unfinished)

A Roblox experience owned by innowood builders.

ObbyENsleddingobbyunfinished

Description (written by the developer; not a statement by this register)

ride sleds the audio is getting reworked so the audio is bad as to now you get bragging rights if you win game is supposed to be hard so yeah short credits: armypolie = scripts and helped nev3 = made idea and the game was not about walking a rock anymore (made most of the sledding paths) who made scripts: mostly armypolie and nev3 just made jump orb script and music SCRIPTS WE DID NOT MAKE MUSIC THAT IS INCLUDED IN THIS GAME (except for army's path music) tags!!! obby [there are some obby parts], pineapples [no explaination], forklift, comedy, walking a rock

Last updated by the developer 1 Feb 2026, 01:47 UTC.

0
playing (measured 12 Aug 2026, 13:05 UTC)
667
lifetime visits
56%
liked (5 👍 / 4 👎)
3
favourites (4.5 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nothing!!!!
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

lava rider · other12 · 0.00% win
winner! (nev's tertiary path) · progression9 · 0.00% win
BAITED! · secret7 · 0.00% win
WINNER!! (nev's secondary main path) · progression5 · 0.00% win
YOU WIN (nev's main path) · progression5 · 0.00% win
completed nev's main path 4! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.