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MIC ME! πŸ”Š [New]

MIC ME! πŸ”Š [New]

A Roblox experience owned by CyberJAAM y los CyberCRACKS! [Grupo oficial].

Social & hangoutENvoice chathangoutsocial

Description (written by the developer; not a statement by this register)

πŸ’¬ Roblox's NEW Voice-Only Experience πŸŽ™οΈ πŸͺ‘ Classic hangout experience for spatial voice and voice chat πŸ›‹οΈ πŸ’» Available on platforms: πŸ“± -PC -Phone -Tablet -VR -Console

Last updated by the developer 8 Oct 2022, 13:32 UTC.

0
playing (measured 10 Aug 2026, 19:17 UTC)
6,573
lifetime visits
88%
liked (38 πŸ‘ / 5 πŸ‘Ž)
44
favourites (6.7 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

MIC ME! [VIP]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arrived! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.